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2025-06-07Add Interpolation (#204)MegaMech
* initial work * more work * progress * Fixed slow fps * Add Lywx changes * Interp Works * Test default tick/logic update * Added missing include (#202) * Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * test * Revert "test" This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d. * Interp Item box * Actually interpolate item box * fix clouds * interp player? * Test 2 * Fix mistake * tag and fix item boxes * tag fake item box and whatever func_800696CC is * these aren't needed * tag karts * Slightly better falling rocks(still needs work) * Tag Smoke and Dust * Removed unneeded code from falling_rock * tag whatever func_80051ABC is * add missing rotate x coord * GrandPrixBallon/kart shadow * Green shells tag, and added comments I neglected to add before. * doesn't compile on win * Fixes * Disabled camera interpolation * Balloons fixes * progress * set_transform_matrix compiles * Compile setTransformMatrix * More transforms interp * Add more interps * matrix * Matrix multi interp * Fix interpolation camera bug * Missing includes needed for Linux. * Excluded access to HM64 Labs on Switch. * interpolation tags for various objects * Bowser castle statue flame interpolated. * tag hedgehogs * cloud interpolation * Interpolated smoke particles from shells * cloud interpolation refactor * Interpolated snowflakes * Interpolated penguins, also added comment tags to places I missed. * tag Snowman interpolation * Interpolated player reflection(sherbet land) * Forgot to uncomment stuff while testing * better tag * tag leaves * Set the default FPS to 30 * tag hud * Fixed "Match Refresh Rate" option * adjust draw distance * remove innecessary rock tag * rag rocks * better tag * Tagged player rank placement in HUD * Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects) * Refactor render_screens and fix editor raycast * better object interpolation * shift is not needed here * fix tag * fix tags * mole comments * comment * Changed how shell flames are interpolated. * interpolated ended scene fireworks. * Tagged star particles in the ending scene * Shell flames handled better. * this isn't needed * Fix multiplayer cameras * Fixed loading battle maps. * Tagged battle balloons * Some fixes for battle mode * No longer needed changes toAFinishline with the changes mega made. * Tag finishline * fix to make it compile with cmake 3.31 * changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.) * fix memory leaks, avoid invalidate texture (#207) * Fixed macos * More stupid fixes * update with main and update torch and lus and enable action on this branch * Update FrameInterpolation.h * Update FrameInterpolation.cpp * fix some memory leak * Update torch * Update torch * update torch and lus * reduce texture import * don't use fork of torch and lus * Update torch * Update torch --------- Co-authored-by: Lywx <kiritodev01@gmail.com> * Refactor World::Courses to unique_ptr (#211) * wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * particle boat and train * fix player particle interpolation * add modify interpolation target fps in menu * fix windows * Update libultraship * Fix logo interp * Interp SetTextMatrix * Fix freecam camera * Clarify comment * Clarify func * fix linux compilation * Update Thwomp.cpp * Update Thwomp.h * Update render.inc.c * Update render.inc.c * Update gbiMacro.c * interp falling rock shadow * Revert change that has no explanation * Update code_80057C60.c * Update code_80057C60.c * Update GrandPrixBalloons.cpp * Update Lakitu.cpp * Update framebuffer_effects.c * Update render_courses.c --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2024-08-27Update decomp clang (#67)coco875
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
2021-04-27Match/split all of libultra (#23)Faris Awan
* libultra from sm64 integrated; 3 libultra functions matched * All of libultra done! authored-by: farisawan-2000 <farisawan.2000@gmail.com>