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path: root/src/port/interpolation/FrameInterpolation.cpp
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7 daysFix garbage frame flash on cinematic camera cuts (#720)quarrel07
* Fix garbage frame flash on cinematic camera cuts Frame interpolation blended matrices across instant camera teleports in attract/demo and post-race cameras, flashing 1-2 frames of sheared geometry. Complete the existing camera-epoch mechanism: flag a cut in func_80019890 when the camera moves >100 units, and have the interpolator snap that frame to the new view instead of blending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Retrigger CI (transient 502 downloading libogg from gitlab.xiph.org) * Name the cinematic shot dispatcher Review feedback on #720: func_80019890 -> camera_start_cinematic_shot. It starts whichever shot D_80164680 has selected for a camera, dispatching to the per-shot setup that teleports the camera to the shot's opening position, which is why the cut detection lives there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Apply fix to freecam Added FrameInterpolation_DontInterpolateCamera calls to improve camera behavior when changing target players. --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
11 daysRefactor cmake (#721)coco875
* some start of refactor * Update SetFlags.cmake * Update SetCmakeVar.cmake * Update SetFlags.cmake * Fix error int-convertion * more refactor * clean up include and source file * fix link of lib * fix a warning * fix include in src/actors * fix include in src/debug * fix include in src/ending * fix include in src/engine/actors * fix include in src/engine/cameras * fix include in src/engine/editor * fix include in src/engine/objects * fix include in src/engine/tracks * fix include in src/port/ui * fix include in src/racing * fix include in src/engine/vehicles * fix include in subfolder of src/engine * fix include in src/engine * fix include in src/enhancements * fix include in src * fix switch * invert common and findlib * Update SetFlags.cmake * clean up some workflow * some splification * Update build.sh * Update Game.h * add header back * Delete test_check.cmake * continue * Update common.cmake
2025-12-23invert condition in menu and some adjustement in interpolation (#611)coco875
* use more unique ptr and fix a shell crash * remove useless mods folder * add even more unique_ptr * Update KoopaTroopaBeach.cpp * restore a throw * Update Game.cpp * automatically create mods folder * fix oob in external by assuming that all 8 player can make sound * better texture loading * add destructor for gameobject * avoid out of bound in audio sample * Update FrameInterpolation.cpp * Update torch * invert condition * adjust interpolation
2025-12-22Clean ptr and fix (#610)coco875
* use more unique ptr and fix a shell crash * remove useless mods folder * add even more unique_ptr * Update KoopaTroopaBeach.cpp * restore a throw * Update Game.cpp * automatically create mods folder * fix oob in external by assuming that all 8 player can make sound * better texture loading * add destructor for gameobject * avoid out of bound in audio sample * Update FrameInterpolation.cpp * Update torch
2025-09-26Replace FrameInterpolation Pop/Push with RecordOpen/CloseChild (#542)Varuuna
* Replaced Pop/Push for Yoshi Egg and Mario Sign actors * Removed comments * applied suggestions --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-19Stop frame record on some stuff. (#225)sitton76
* Disabled recording frame interpolation on result print text. * Added check_if_recording() function to prevent cases of it recording while at 30FPS * Seemingly disabled kart minimap icons for frame interpolation. * Attempt to mitigate rare crash with printing text(unverified if this actually helps) --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-18Interpolate hm intro (#228)MegaMech
* Interpolation ApplyMatrixTransformations * Fix scenefile saving and add skybox export --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-06-15Fix More Interpolation (#220)MegaMech
* Fix SetTextMatrix Interpolation (flashing text) * Interpolate pause menu item box * Interp mtxf_translation_x_y_rotate_z_scale_x_y * Fix billboarding for freecam * Fix menus battle mode back to grand prix bug * Fix snow interp * interp star clouds
2025-06-07Add Interpolation (#204)MegaMech
* initial work * more work * progress * Fixed slow fps * Add Lywx changes * Interp Works * Test default tick/logic update * Added missing include (#202) * Added missing include * More missing includes --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * test * Revert "test" This reverts commit 1a810d74cc8531ce486bcb1c399cc6798fa1b51d. * Interp Item box * Actually interpolate item box * fix clouds * interp player? * Test 2 * Fix mistake * tag and fix item boxes * tag fake item box and whatever func_800696CC is * these aren't needed * tag karts * Slightly better falling rocks(still needs work) * Tag Smoke and Dust * Removed unneeded code from falling_rock * tag whatever func_80051ABC is * add missing rotate x coord * GrandPrixBallon/kart shadow * Green shells tag, and added comments I neglected to add before. * doesn't compile on win * Fixes * Disabled camera interpolation * Balloons fixes * progress * set_transform_matrix compiles * Compile setTransformMatrix * More transforms interp * Add more interps * matrix * Matrix multi interp * Fix interpolation camera bug * Missing includes needed for Linux. * Excluded access to HM64 Labs on Switch. * interpolation tags for various objects * Bowser castle statue flame interpolated. * tag hedgehogs * cloud interpolation * Interpolated smoke particles from shells * cloud interpolation refactor * Interpolated snowflakes * Interpolated penguins, also added comment tags to places I missed. * tag Snowman interpolation * Interpolated player reflection(sherbet land) * Forgot to uncomment stuff while testing * better tag * tag leaves * Set the default FPS to 30 * tag hud * Fixed "Match Refresh Rate" option * adjust draw distance * remove innecessary rock tag * rag rocks * better tag * Tagged player rank placement in HUD * Tagged Bat, Boos, and TrashBin(Banshee Boardwalk objects) * Refactor render_screens and fix editor raycast * better object interpolation * shift is not needed here * fix tag * fix tags * mole comments * comment * Changed how shell flames are interpolated. * interpolated ended scene fireworks. * Tagged star particles in the ending scene * Shell flames handled better. * this isn't needed * Fix multiplayer cameras * Fixed loading battle maps. * Tagged battle balloons * Some fixes for battle mode * No longer needed changes toAFinishline with the changes mega made. * Tag finishline * fix to make it compile with cmake 3.31 * changed mtxf_multiplication() to fix vert explosion in Desert & DK parkway.(provided by Coco.) * fix memory leaks, avoid invalidate texture (#207) * Fixed macos * More stupid fixes * update with main and update torch and lus and enable action on this branch * Update FrameInterpolation.h * Update FrameInterpolation.cpp * fix some memory leak * Update torch * Update torch * update torch and lus * reduce texture import * don't use fork of torch and lus * Update torch * Update torch --------- Co-authored-by: Lywx <kiritodev01@gmail.com> * Refactor World::Courses to unique_ptr (#211) * wip course unique ptr * Track unique_ptr : This probably compiles * Finish impl Courses as unique_ptr * Fix error * Fixes * More fixes * Cleanup * Remove old vars --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> * particle boat and train * fix player particle interpolation * add modify interpolation target fps in menu * fix windows * Update libultraship * Fix logo interp * Interp SetTextMatrix * Fix freecam camera * Clarify comment * Clarify func * fix linux compilation * Update Thwomp.cpp * Update Thwomp.h * Update render.inc.c * Update render.inc.c * Update gbiMacro.c * interp falling rock shadow * Revert change that has no explanation * Update code_80057C60.c * Update code_80057C60.c * Update GrandPrixBalloons.cpp * Update Lakitu.cpp * Update framebuffer_effects.c * Update render_courses.c --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>