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path: root/src/racing
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24 hoursRemove As Much Code As Possible and Still Pass Tests (#732)MegaMech
* Update render_objects.c * Remove unused HUD texture function declarations Removed several unused function declarations related to HUD textures. * Update skybox_and_splitscreen.c * Remove unused set_viewport2 function declaration Removed unused function declaration for set_viewport2. * Update code_80005FD0.c * Remove set_bomb_kart_spawn_positions function declaration * Update skybox_and_splitscreen.c * Update skybox_and_splitscreen.h * Modify Draw function to adjust crab visibility Commented out code to prevent premature disappearance of the crab when the camera rotates. * Update Crab.cpp * Update Crab.h * Update Crab.cpp * Delete unused texture rendering functions Removed unused functions related to texture rendering. * Update render_objects.h
25 hoursFix the warning-flagged real bugs across the codebase (#691, 1 of 3) (#725)quarrel07
* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1) Six fixes, all in menu_items.c, all verified by menu playtest on macOS: - BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian builds (the macro evaluates its argument twice) and mixed bytes from two different pixels. Read first, increment separately. Note: this function (func_8009A9FC) currently has no callers, so the corruption was latent, not live. - func_8009B9D0 fell off the end on a lookup miss, returning garbage (the existing code comment already suspected this). The miss path now returns the display list head unchanged, i.e. draws nothing. - update_ok_menu_item read an uninitialized stack slot for unknown menu item types; now selects an explicit no-animation value, matching what the garbage read did in practice. - pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching artifacts. The x/y/z spin state itself is untouched. - func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned switch default. - func_800A54EC: initialized the pause cursor position pointer against its unreachable mode-switch default (would have been a null-deref class bug if mode values ever grew). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * math_util_2: return the vector, not the address of the parameter slot Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Crab: remove inner declaration shadowing the initialized objectIndex Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * editor: honor InverseMatrix failure (bool was compared against 2, always true) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Track.h: drop dead null checks on array members Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * particles: make the no-return particle setters void Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * effects/stubs/skybox/main: align signatures with functions that return nothing Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * audio: remove uninitialized-read matching artifacts, init isSound Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * port/engine UI: fix printf-style format types and non-literal format string Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * render_objects: feed the unused texture param to the uninitialized img walker Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Format the changed lines per .clang-format Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Address review: strip explanatory comments, drop vec3f pointer returns Comments moved to the PR record; the one flagged worth keeping stays. vec3f_set_xyz/normalize/cross_product return void now since the out argument is the interface and nothing used the pointer. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Update actors_extended.c * Add checkbox for 'Shells Shoot Straight' option * Update render_player.c * Update PortMenu.cpp * Update render_player.c * Update actors_extended.c * Update render_player.c --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
11 daysRefactor cmake (#721)coco875
* some start of refactor * Update SetFlags.cmake * Update SetCmakeVar.cmake * Update SetFlags.cmake * Fix error int-convertion * more refactor * clean up include and source file * fix link of lib * fix a warning * fix include in src/actors * fix include in src/debug * fix include in src/ending * fix include in src/engine/actors * fix include in src/engine/cameras * fix include in src/engine/editor * fix include in src/engine/objects * fix include in src/engine/tracks * fix include in src/port/ui * fix include in src/racing * fix include in src/engine/vehicles * fix include in subfolder of src/engine * fix include in src/engine * fix include in src/enhancements * fix include in src * fix switch * invert common and findlib * Update SetFlags.cmake * clean up some workflow * some splification * Update build.sh * Update Game.h * add header back * Delete test_check.cmake * continue * Update common.cmake
14 daysFix warnings regarding ambigious typings (#715)Lucas
* Fix warnings regarding ambigious typings * Revert struct Collision name change
14 daysFix widescreen letterbox/divider left-edge clipping on ARM64 (#709)quarrel07
* Fix widescreen letterbox/divider left-edge clipping on ARM64 The race-intro letterbox bars (draw_box_fill_wide) and the splitscreen divider lines fed the float OTRGetDimensionFromLeftEdge result into gDPFillWideRectangle, whose _SHIFTL packing casts float->unsigned. Converting a negative float to unsigned is UB: x86 wraps (and the wide-rect handler's sign extension recovers the value, so the bug is invisible there), but ARM64 fcvtzu saturates negatives to zero — so on Apple Silicon the fills started at the 4:3 left edge instead of the true left edge, leaving a strip of sky visible left of the intro bars in widescreen. Use the integer OTRGetRectDimensionFrom*Edge getters, matching the sibling draw_box_wide helpers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Shorten the fix comment Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-05-03Force proper wrapping on fov angles. (#699)Alessio Tosto
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2026-05-03Fix 32 bit (#697)coco875
* try x86 * ci: uniform build-linux-release-docker and their x86 * Update main.yml * fix animation Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com> * add explanation * add windows 32 in release * Update windows-compile.yml * fix windows compilation * fix win32 windows * Update libultraship --------- Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
2026-05-01Force type correctness when calculating collision hashes (#696)Alessio Tosto
* Force type correctness when calculating collision hashes * Fix more incorrect hash calculations. * fix an error --------- Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2026-04-22Fix compiling for linux arm64 (#650)Jeod
* Enable MK64 build option for torch * Fix HMAS type error (present on arm64) * Align memory pool and fix empty macro * Experimental: Add 4096 memory alignment * Add alignment for ALIGNED8 macro * Use memset over deprecated bzero * Ensure OPENGLES flag can be used in CMakeLists.txt * Diagnostic: align ship2_window_i8 to rule out odd-alignment crash --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2026-03-09Fix Palm Tree Interp (#675)MegaMech
* Update actors.c * Update actors.c * Update SkyCloud.cpp * Update render_objects.c
2026-03-06Big Interpolation Overhaul (#674)MegaMech
* Fix FI * FI statue * Intepr fixes * Improve * More interp * Fix compile * More interp * Fix text
2026-03-05Fix mistakes (#672)MegaMech
2026-03-05Fix Thwomp Collision and Better Interp Tagging for Actors (#665)MegaMech
* Update actors.c * Update actors.c * actor * Fix bounding box * More interp fix * Update KoopaTroopaBeach.cpp * Update Thwomp.cpp * Update actors.c * Update render.inc.c * Update render.inc.c
2026-02-26Fix Lakitu in Time Trials (#657)MegaMech
* Update Game.cpp * Add functions for various quit transitions
2026-02-24Impl Sky and SkyActors (#630)MegaMech
* Create Cloud.cpp * Create Cloud.h * Fix the cloud * Cleanup * More cleanup * Update Track.h * Refactor SkyboxCloud position calculations * Update SkyboxStar.cpp * Update SkyboxStar.cpp * Refactor SkyboxStar.cpp by removing redundant code * Update SkyboxCloud.cpp * Refactor SkyboxSnow.cpp by reordering includes * Update SkyboxCloud.h * Refactor SkyboxStar.h for improved formatting * Impl skyboxcloud * Update comment * update comment * Work now * Fully impl Sky * Fix define * Fix args
2026-02-06More Interp and Draw Visibility Options (#643)MegaMech
* Update render.inc.c * FI improvements * Rename * Update PortMenu.cpp
2026-01-17Fix screen blanking (#627)MegaMech
* Update main.c * Update skybox_and_splitscreen.c * Adjust framebuffer handling in race_logic_loop Reorder framebuffer clearing and creation for proper rendering.
2026-01-03Update collision.c (#624)MegaMech
2025-12-29Refactor Track to CustomTrack Class, impl render layers (#606)MegaMech
* impl Custom track transparency and clip * Rename DrawWater to DrawTransparency * Impl z-sorting for transparent mesh * Interp work * rename track function * cleanup * Revert texture interp * Further revert * Update Harbour * Impl custom track path select * Add check * Fix compile * Fix function extern --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-22Clean ptr and fix (#610)coco875
* use more unique ptr and fix a shell crash * remove useless mods folder * add even more unique_ptr * Update KoopaTroopaBeach.cpp * restore a throw * Update Game.cpp * automatically create mods folder * fix oob in external by assuming that all 8 player can make sound * better texture loading * add destructor for gameobject * avoid out of bound in audio sample * Update FrameInterpolation.cpp * Update torch
2025-12-18Fix Bugs in Collision Code to Allow Big Triangles (#600)MegaMech
* Update collision.c * Update collision.c * Update collision.c * Update collision.c * Update spawn_players.c * Fix return value in collision detection function Corrected return value for point inside triangle check. * Update collision.c * Update spawn_players.c
2025-12-16Impl Triple Shells, fix CPU items (#597)MegaMech
* Impl triple shell * CPUs can throw greenshells backwards --------- Authored-by: Luiz Henrique <luizlink64@gmail.com>
2025-12-16Player bitflag attributes (pr 750 from the decomp) (#592)coco875
* Player bitflag attributes (pr 750 from the decomp) Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com> * remove WATER_NO_INTERACTION --------- Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13Refactor Field-of-view into the Camera Struct (#590)MegaMech
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load
2025-12-13Document sound effects (pr 735 from the decomp) (#589)coco875
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-13Refactor Track Class To Instantiate On Track Load (#587)MegaMech
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
2025-12-08Update lus (#580)coco875
* fix include * Update libultraship * fix Engine.cpp * fix error * Update TrackSections.h
2025-12-07Name ScreenContext, Refactor Course class to Track (#583)MegaMech
* Rename Screen Contexts * typedef ScreenContext struct * Fix Compile * Rename Course.cpp to Track.cpp * Refactor Course to Track * A few renames * General Cleanup * More Rename * More names * Move TrackSections struct to Track.h --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07multiple fix (#585)coco875
* multiple fix * Update skybox_and_splitscreen.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-12-07Camera Refactor --> Adds Track Tour Camera (#568)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update * Camera Refactor * Camera Refactor Complete * Place Lookbehind behind a CVar * Make Tour CVar * Fix Tour Camera Billboarding * micro optimization * Impl tour cam in imgui editor and add to scenefile * As per review * Revert cleanWorld change as per review * Cleanup SceneManager * Func rename * Proper enabling of freecam and wip zoom fix * Couple fix * Fix credits * Fix podium ceremony * Stop music on reset & label new play sequence func * Rename func_800C8EF8 to play_sequence2 * Rename func_800CA414 to play_sequences * Fix compile * Label play_sequences * Clean up * Verify lakitu access * Renames * Fix tour enable logic * Add Audio * tour camera impl ending transition * As per review * Fix linux compile, probably * Update TourCamera.cpp * Update TourCamera.cpp * Update TrackProperties.cpp * Update TrackProperties.cpp * Update Game.cpp * Update SceneManager.cpp * Update camera.c * Update render_objects.h * Update render_objects.h * Update code_80057C60.h * fixing compile * addition --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-12-07Refactor yaml and remove segment (#531)coco875
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
2025-11-22Fix Moles and some UI Interpolation bugs (#565)MegaMech
* Update render_objects.c * Update FrameInterpolation.h * Update render_objects.c * Fix mac compile probably * Fix Mole Dirt Particles * Fix Mole Duplication Bug, probably * Fix drawing using wrong camera bug
2025-11-14RaceManager class (#562)MegaMech
* Create RaceManager.cpp * Create RaceManager class for race lifecycle management Added RaceManager class to manage race events lifecycle. * Refactor World class and implement ClearWorld method Refactor World class constructor and destructor. Implement ClearWorld method to delete all objects and reset state. * Add RaceManager to World class * Update ValidateString for editor mode checks Refactor ValidateString to handle editor mode and empty strings. * Update Text.cpp * Add SetText method to Text class * Document RunGarbageCollector function Added documentation for the RunGarbageCollector function. * Refactor Game.cpp by removing dead code Removed unused ruleset handling and clean-up code. * Update Game.h * Remove CM_SpawnFromLevelProps call * Update Text.cpp * Update World.cpp * Add Clean method to RaceManager class * Update RaceManager.cpp * Update World.cpp * Update World.h * Update World.cpp
2025-11-09Implement SpawnParams struct (#536)MegaMech
* Impl SpawnParams * Added json submodule * Update json * Update * Works * Remove comment * Works refactor * Snowman and thwomp working * Impl hot air balloon * More progress * All OObjects are done * cleanup * Refactor 2Dpath to normal path * Update nlohmann json & fix compile * Rest of actors * MORE CHANGES * Finish actors * Done PR, some fix to collision viewer * Impl falling rocks * Add const * wip editor refactor * Property work * continue * Overridable editor properties * Actor saving/loading works now * Fix light alignment * Clarification * Impl penguin * params impl signs * properties impl falling rock * More property impls * impl air balloon * Add spawnParams to OObject Translate * Snowman translate better * impl hedgehog properly * properties impl trophy * thwomp progress * Finish impl properties * Fix compile * Fix cursor collisions * Move registered actors * Rename pathPoint XYZ to xyz * Fix editor pause bug * Clean up * Review comments * Remove SpawnParams struct from actor classes * Rename * Player Label First Iteration * Work now * Working 3d text * Fix boo bug * Finish AText actor * Fix spawnparams compile * Register AText * Finish Text Actor * Fix thwomp interpolation * Fix compile * Fix crab and hedgehog * Fix loading flagpole * Fix Hot Air Balloon * Turn zbuffer on for AText * Update --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-08-07Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent ↵MegaMech
Dangling Pointers (#525) * Update Matrix.cpp * Update World.h * Stak * Hopefully done with matrix --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-07-21Implemented new audio driver for sequence replacement (#478)Lywx
* [WIP] Added custom driver and implemented sequence replacement * Implemented hmas effect system and wip replace system * Added load from o2r * Implemented sequence replacement * Added looping point support * Added reduced volume when pausing * Fixed audio reset and added fade out * Fixed music when retrying * Fixed star music * Parsed more info, not just loops * Fixed linux compilation * add doc * Update docs/custom-audio.md * Update docs/modding.md --------- Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-20Add Rulesets (#494)MegaMech
2025-07-14fix background color (#460)coco875
* fix background color * reduce print about false problem * Update memory.c
2025-07-10port pr 730 from the decomp (#445)coco875
* port pr 730 from the decomp Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> * rename file * small fix * finish fix time trial --------- Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-09Fix some UB (#438)MegaMech
* Update Game.cpp * Update actors_extended.c * Update Game.cpp
2025-07-09Small, random optimisations (#363)V10lator
* Remove useless player pointer copies Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Fix target FPS Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Add else Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Remove useless addition Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify func_8001CA24(Player* player, f32 arg1) Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Simplify a few more functions Signed-off-by: Thomas Rohloff <v10lator@myway.de> * Make 2 arrays static const Signed-off-by: Thomas Rohloff <v10lator@myway.de> --------- Signed-off-by: Thomas Rohloff <v10lator@myway.de> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-06Update race_logic.c (#430)MegaMech
2025-07-06Add Logging for Skipping Laps in Debug Mode (#428)MegaMech
* Update race_logic.c * Update race_logic.c
2025-07-06Update race_logic.c (#427)MegaMech
2025-07-05Fix Harder CPU Items (#421)MegaMech
* Fix crash * Poorly document camera * Fix harder cpu items --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-07-03Document player alpha (#396)Maciek Baron
* Document player alpha * Fix typo * Document further alpha things * Document movement * Fix indentation
2025-07-01make some texture more flexible and editable + port documentation from the ↵coco875
decomp + fix some bug (#309) * support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-06-22Implement CPU Spiny Shell (#325)MegaMech
* Implement CPU Blue Shell
2025-06-22Fix special itemboxes providing Bananas instead (#310)MegaMech
* Update update_objects.h * Update update_objects.c * Update actors.c
2025-06-19pr Code 80005fd0 (#181)coco875
* fix error * a lot of change * basic rename of local variable * continue rename and improve Enhancements * re-apply change * revert the remove of dma_texture and fix mtxf_multiplication * more documentation port * some fix * more fix * fix arround * Update torch * fix spelling --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>