| Age | Commit message (Collapse) | Author |
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* spawn_players: cast player flag combinations to s16 explicitly
The PLAYER_* flag defines OR into values with bit 15 set; assigning
them to s16 fields wraps to the intended negative value. The casts make
that explicit (82 warnings, no behavior change).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: mechanical warning cleanup
uintptr_t casts for display list macro args, u8* casts for asset name
pointers, UNUSED on decomp-preserved dead locals and params, one loop
index sign fix. 75 warnings, no behavior change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: mechanical warning cleanup (42 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: mechanical warning cleanup (50 warnings, casts and UNUSED)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* stubs, kart_dma: mechanical warning cleanup (43 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80057C60, audio/external: mechanical warning cleanup (113 warnings)
Includes two decomp artifacts worth noting: a comma operator inside an
array index ([0, soundIndex] indexed only soundIndex) and a no-op for
init clause, both formerly needed for byte-matching.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* some_data, actors, code_8006E9C0, code_80005FD0, main, render_player, mixer, skybox, load: mechanical warning cleanup (111 warnings)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Remaining game C files: mechanical warning cleanup to zero
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: fix the bcopy shim reversing its arguments
The port shimmed bcopy to memcpy, but bcopy takes (src, dst) and memcpy
takes (dst, src), so every call through the shim copied backwards. The one
call site is the debug character switch in the ceremony cutscene, which is
meant to reset gCharacterIdByGPOverallRank to defaultCharacterIds. Instead
it overwrote the default table with the current standings, so the reset
never happened and the defaults were clobbered for later use.
Reachable only with gEnableDebugMode on and all D-pad plus C buttons held.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: delete dead port helper, widen D_8015F718, comment out size lookup
get_texture2 was port-added and has no callers, so it goes away rather
than wearing the decomp UNUSED tag. D_8015F718 holds pointers, so it is
uintptr_t now. The kart_dma size lookup is commented out instead of
annotated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menu_items: replace func_80097274 with the matched decomp version
Straight copy of the matched function; the NON_MATCHING guard and
GLOBAL_ASM fallback go away with it. The matched body also uses the
(u32) comparison forms, which keeps it warning-clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update menu_items.c
* Address review round 2: audio loop form, cast collapse, dead code removal
func_800C3478 takes the while form; the (s8*)(u8*) stacks collapse to
one cast (40 sites); func_800BA8B0 and clamp32 go away (no callers);
gCourseOutlineTextures is const char* so its casts vanish; the podium
test line and render_screens matrix line are gone; set_screen keeps
its refactoring breadcrumbs commented out; the display-list walker is
reverted to the vanilla form as requested, which brings its one
shift-negative warning back; gCurrentlyLoadedTrackAddr defaults to 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 3: endianness.h byteswap, size_t indices, stub pragma
BSWAP16 now comes from libultraship's endianness.h on little-endian
targets, whose builtin returns u16 and needs no casts at the data.c
initializers. The intrinsic pragmas leave the repo. Actor and save
loops index with size_t instead of casting their bounds. stubs.c
silences unused parameters once for the file instead of tagging every
signature. spawn_player takes s32 and casts once inside, dropping 82
call-site casts. The item window arrays are const char* end to end,
race_begin_viewport loses its unused mode argument, mio0encode takes
uintptr_t, and the neon TLUT math is written in bytes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* data.c: use BOMSWAP16_CONST in the static envelope initializer
MSVC's _byteswap_ushort is a function call, not a constant expression,
so the plain BSWAP16 broke every Windows build at this initializer.
The _CONST variant is the manual shift form on MSVC and the same
builtin everywhere else.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review round 4: single BSWAP16 home, mixer arg refactor, stragglers
effects.h includes macros.h instead of carrying its own BSWAP16 copy.
mixer.c drops its unused arguments and locals outright, with the ABI
macros absorbing the removed parameters the same way they already
absorb pkt. func_8028EC98 takes no argument, the fourth intrinsic
pragma leaves math_util_2.c, the backup checksum loop joins its
siblings on size_t, and two leftover casts and an UNUSED go away.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* ending: back out the debug-print cast for #745
The int-to-pointer warning it silenced returns until #745 reworks
this code.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects.h: drop the include annotation
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Retrigger CI after runner disconnect
* mixer: restore the Impl signatures and suppress the unused-parameter warning instead
* Clean up unused variables in code_80005FD0.c
Removed unused variables and assignments in CPU behaviour code.
* Remove unused camera variable from function
Remove unused camera variable in look_behind_toggle function.
* Update comment for bcopy and memcpy clarification
Clarified comment about bcopy and memcpy usage.
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update render_objects.c
* Remove unused HUD texture function declarations
Removed several unused function declarations related to HUD textures.
* Update skybox_and_splitscreen.c
* Remove unused set_viewport2 function declaration
Removed unused function declaration for set_viewport2.
* Update code_80005FD0.c
* Remove set_bomb_kart_spawn_positions function declaration
* Update skybox_and_splitscreen.c
* Update skybox_and_splitscreen.h
* Modify Draw function to adjust crab visibility
Commented out code to prevent premature disappearance of the crab when the camera rotates.
* Update Crab.cpp
* Update Crab.h
* Update Crab.cpp
* Delete unused texture rendering functions
Removed unused functions related to texture rendering.
* Update render_objects.h
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* menu_items: fix the real-bug-tier compiler warnings (#691 batch 1)
Six fixes, all in menu_items.c, all verified by menu playtest on macOS:
- BSWAP16(*color0++) advanced the pointer twice per pixel on little-endian
builds (the macro evaluates its argument twice) and mixed bytes from two
different pixels. Read first, increment separately. Note: this function
(func_8009A9FC) currently has no callers, so the corruption was latent,
not live.
- func_8009B9D0 fell off the end on a lookup miss, returning garbage (the
existing code comment already suspected this). The miss path now returns
the display list head unchanged, i.e. draws nothing.
- update_ok_menu_item read an uninitialized stack slot for unknown menu
item types; now selects an explicit no-animation value, matching what
the garbage read did in practice.
- pause_menu_item_box_cursor: removed the three empty 'if (x2);' matching
artifacts. The x/y/z spin state itself is untouched.
- func_800A1FB0: initialized var_s4/var_s5 against the guarded-but-warned
switch default.
- func_800A54EC: initialized the pause cursor position pointer against its
unreachable mode-switch default (would have been a null-deref class bug
if mode values ever grew).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* collision: define the G_ENDDL opcode shifts, return 0 when no tyre surface found
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* replays: cast staff-ghost pointer comparisons, return 0 for empty ghost buffer
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* update_objects: return 0 from conditional step helpers, fix TLUT pointer comparison, init train draw distances
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_player: remove the impossible lamp range (vanilla bug, never glowed on N64 either)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* math_util_2: return the vector, not the address of the parameter slot
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Crab: remove inner declaration shadowing the initialized objectIndex
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* editor: honor InverseMatrix failure (bool was compared against 2, always true)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Track.h: drop dead null checks on array members
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* shells: drop always-true angle and surface gates (behavior unchanged, s16 made them tautological)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* particles: make the no-return particle setters void
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* effects/stubs/skybox/main: align signatures with functions that return nothing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* menus/save: type the pak status variable as s32, return BAD_READ on the fall-off path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* audio: remove uninitialized-read matching artifacts, init isSound
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* code_80005FD0/code_80086E70: init dead bomb kart pointer and the no_init variable
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* port/engine UI: fix printf-style format types and non-literal format string
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* render_objects: feed the unused texture param to the uninitialized img walker
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Format the changed lines per .clang-format
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Address review: strip explanatory comments, drop vec3f pointer returns
Comments moved to the PR record; the one flagged worth keeping stays.
vec3f_set_xyz/normalize/cross_product return void now since the out
argument is the interface and nothing used the pointer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Update actors_extended.c
* Add checkbox for 'Shells Shoot Straight' option
* Update render_player.c
* Update PortMenu.cpp
* Update render_player.c
* Update actors_extended.c
* Update render_player.c
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* some start of refactor
* Update SetFlags.cmake
* Update SetCmakeVar.cmake
* Update SetFlags.cmake
* Fix error int-convertion
* more refactor
* clean up include and source file
* fix link of lib
* fix a warning
* fix include in src/actors
* fix include in src/debug
* fix include in src/ending
* fix include in src/engine/actors
* fix include in src/engine/cameras
* fix include in src/engine/editor
* fix include in src/engine/objects
* fix include in src/engine/tracks
* fix include in src/port/ui
* fix include in src/racing
* fix include in src/engine/vehicles
* fix include in subfolder of src/engine
* fix include in src/engine
* fix include in src/enhancements
* fix include in src
* fix switch
* invert common and findlib
* Update SetFlags.cmake
* clean up some workflow
* some splification
* Update build.sh
* Update Game.h
* add header back
* Delete test_check.cmake
* continue
* Update common.cmake
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* Fix warnings regarding ambigious typings
* Revert struct Collision name change
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* Fix widescreen letterbox/divider left-edge clipping on ARM64
The race-intro letterbox bars (draw_box_fill_wide) and the splitscreen
divider lines fed the float OTRGetDimensionFromLeftEdge result into
gDPFillWideRectangle, whose _SHIFTL packing casts float->unsigned.
Converting a negative float to unsigned is UB: x86 wraps (and the
wide-rect handler's sign extension recovers the value, so the bug is
invisible there), but ARM64 fcvtzu saturates negatives to zero — so on
Apple Silicon the fills started at the 4:3 left edge instead of the
true left edge, leaving a strip of sky visible left of the intro bars
in widescreen. Use the integer OTRGetRectDimensionFrom*Edge getters,
matching the sibling draw_box_wide helpers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Shorten the fix comment
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
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* try x86
* ci: uniform build-linux-release-docker and their x86
* Update main.yml
* fix animation
Co-Authored-By: Alessio Tosto <rinnegatamante@gmail.com>
* add explanation
* add windows 32 in release
* Update windows-compile.yml
* fix windows compilation
* fix win32 windows
* Update libultraship
---------
Co-authored-by: Alessio Tosto <rinnegatamante@gmail.com>
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* Force type correctness when calculating collision hashes
* Fix more incorrect hash calculations.
* fix an error
---------
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
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* Enable MK64 build option for torch
* Fix HMAS type error (present on arm64)
* Align memory pool and fix empty macro
* Experimental: Add 4096 memory alignment
* Add alignment for ALIGNED8 macro
* Use memset over deprecated bzero
* Ensure OPENGLES flag can be used in CMakeLists.txt
* Diagnostic: align ship2_window_i8 to rule out odd-alignment crash
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update actors.c
* Update actors.c
* Update SkyCloud.cpp
* Update render_objects.c
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* Fix FI
* FI statue
* Intepr fixes
* Improve
* More interp
* Fix compile
* More interp
* Fix text
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* Update actors.c
* Update actors.c
* actor
* Fix bounding box
* More interp fix
* Update KoopaTroopaBeach.cpp
* Update Thwomp.cpp
* Update actors.c
* Update render.inc.c
* Update render.inc.c
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* Update Game.cpp
* Add functions for various quit transitions
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* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
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* Update render.inc.c
* FI improvements
* Rename
* Update PortMenu.cpp
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* Update main.c
* Update skybox_and_splitscreen.c
* Adjust framebuffer handling in race_logic_loop
Reorder framebuffer clearing and creation for proper rendering.
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* impl Custom track transparency and clip
* Rename DrawWater to DrawTransparency
* Impl z-sorting for transparent mesh
* Interp work
* rename track function
* cleanup
* Revert texture interp
* Further revert
* Update Harbour
* Impl custom track path select
* Add check
* Fix compile
* Fix function extern
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* use more unique ptr and fix a shell crash
* remove useless mods folder
* add even more unique_ptr
* Update KoopaTroopaBeach.cpp
* restore a throw
* Update Game.cpp
* automatically create mods folder
* fix oob in external by assuming that all 8 player can make sound
* better texture loading
* add destructor for gameobject
* avoid out of bound in audio sample
* Update FrameInterpolation.cpp
* Update torch
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* Update collision.c
* Update collision.c
* Update collision.c
* Update collision.c
* Update spawn_players.c
* Fix return value in collision detection function
Corrected return value for point inside triangle check.
* Update collision.c
* Update spawn_players.c
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* Impl triple shell
* CPUs can throw greenshells backwards
---------
Authored-by: Luiz Henrique <luizlink64@gmail.com>
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* Player bitflag attributes (pr 750 from the decomp)
Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com>
* remove WATER_NO_INTERACTION
---------
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
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Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: coco875 <pereira.jannin@gmail.com>
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* fix include
* Update libultraship
* fix Engine.cpp
* fix error
* Update TrackSections.h
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* Rename Screen Contexts
* typedef ScreenContext struct
* Fix Compile
* Rename Course.cpp to Track.cpp
* Refactor Course to Track
* A few renames
* General Cleanup
* More Rename
* More names
* Move TrackSections struct to Track.h
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* multiple fix
* Update skybox_and_splitscreen.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
* Camera Refactor
* Camera Refactor Complete
* Place Lookbehind behind a CVar
* Make Tour CVar
* Fix Tour Camera Billboarding
* micro optimization
* Impl tour cam in imgui editor and add to scenefile
* As per review
* Revert cleanWorld change as per review
* Cleanup SceneManager
* Func rename
* Proper enabling of freecam and wip zoom fix
* Couple fix
* Fix credits
* Fix podium ceremony
* Stop music on reset & label new play sequence func
* Rename func_800C8EF8 to play_sequence2
* Rename func_800CA414 to play_sequences
* Fix compile
* Label play_sequences
* Clean up
* Verify lakitu access
* Renames
* Fix tour enable logic
* Add Audio
* tour camera impl ending transition
* As per review
* Fix linux compile, probably
* Update TourCamera.cpp
* Update TourCamera.cpp
* Update TrackProperties.cpp
* Update TrackProperties.cpp
* Update Game.cpp
* Update SceneManager.cpp
* Update camera.c
* Update render_objects.h
* Update render_objects.h
* Update code_80057C60.h
* fixing compile
* addition
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* move yaml (still need to fix header path)
* fix header
* change kart to karts and add migration
* fix include
* Update migration.py
* fix common_texture_debug_font extraction
* Update torch
* update torch and header
* unduplicate texture for tumble
* Update torch
* Update migration.py
* put the sort by default
* fix replace_segmented_textures_with_o2r_textures
* Update torch
* fix yamls
* add manual_segments in data of course
* comment out replace_segmented_textures_with_o2r_textures and segment 3
* remove segment 5
* (wip) remove segment 6
still plenty of thing to do
* more vtx
* more change
* Update torch
* small fix
* Update BansheeBoardwalk.cpp
* fix blockFort
* Delete test.yaml
* fix bowser castle and simplify track sections
* fix choco mountain
* clean banshee
* fix dk jungle
* fix double deck
* fix macos
* fix error
* fix macos ci
* Update torch
* Update torch
* fix frappe snowland
* fix kalimari desert
* fix koopa troopa beach
* fix luigi raceway
* fix mario raceway and simplify thing
* fix moo moo farm
* fix rainbow road
* Update torch
* Update torch
* hopefully fix windows error
* fix a small error
* fix royal raceway (and podium in theory)
* fix sherbet_land
* fix skyscraper
* fix toads turnpike
* fix wario stadium
* fix yoshi valley
* update torch
* more clang tidy rules
* REMOVE totally SEGMENT (sorry for the PR)
* remove unused field in course and props and unused packed asset
* fix kart texture
* fix particle
* fix track section and transparency
* try fix mode extra
* fix macos build and render
* fix collision in extra
* small change and try fix windows error
* a little of clean
* more cleanup
* forget header and more clean up
* Update Makefile
* fix credits
* fix kart texture offset
* remove LoadTextures and add Unload
* fix definitevely mirror mode
* add unload but it's not perfect
* revert a bad fix
* clean no longer used python script
* fix crash with player
* being able to load the same course twice
* add a comment on DrawWater
* fix render of transparent object
* better hack
* add a proper migration instruction
* fix number
* add basic modsmanager
* add meta/mods.toml
* Update EditorMath.h
* Update ModsManager.cpp
* basic modManager (maybe I should rename it ModLoader)
* use range on dependencies
* add information about mods.toml
* fix coment
* some rename around
* Delete beta-to-v1.md
* Update migrations.md
* Update textures-pack.md
* Update modding.md
* Update modding.md
* clean yamls_old
* move to mods in engine
* rename ModsManger to ModManager
* move init and unload at the top
* rename ModsMetadata to ModMetadata
* fix header
* Update ModManager.cpp
* put core mods at top
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* Update render_objects.c
* Update FrameInterpolation.h
* Update render_objects.c
* Fix mac compile probably
* Fix Mole Dirt Particles
* Fix Mole Duplication Bug, probably
* Fix drawing using wrong camera bug
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* Create RaceManager.cpp
* Create RaceManager class for race lifecycle management
Added RaceManager class to manage race events lifecycle.
* Refactor World class and implement ClearWorld method
Refactor World class constructor and destructor. Implement ClearWorld method to delete all objects and reset state.
* Add RaceManager to World class
* Update ValidateString for editor mode checks
Refactor ValidateString to handle editor mode and empty strings.
* Update Text.cpp
* Add SetText method to Text class
* Document RunGarbageCollector function
Added documentation for the RunGarbageCollector function.
* Refactor Game.cpp by removing dead code
Removed unused ruleset handling and clean-up code.
* Update Game.h
* Remove CM_SpawnFromLevelProps call
* Update Text.cpp
* Update World.cpp
* Add Clean method to RaceManager class
* Update RaceManager.cpp
* Update World.cpp
* Update World.h
* Update World.cpp
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* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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Dangling Pointers (#525)
* Update Matrix.cpp
* Update World.h
* Stak
* Hopefully done with matrix
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* [WIP] Added custom driver and implemented sequence replacement
* Implemented hmas effect system and wip replace system
* Added load from o2r
* Implemented sequence replacement
* Added looping point support
* Added reduced volume when pausing
* Fixed audio reset and added fade out
* Fixed music when retrying
* Fixed star music
* Parsed more info, not just loops
* Fixed linux compilation
* add doc
* Update docs/custom-audio.md
* Update docs/modding.md
---------
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* fix background color
* reduce print about false problem
* Update memory.c
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* port pr 730 from the decomp
Co-Authored-By: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
* rename file
* small fix
* finish fix time trial
---------
Co-authored-by: Jed Grabman <7600154+jedgrabman@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update Game.cpp
* Update actors_extended.c
* Update Game.cpp
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* Remove useless player pointer copies
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Fix target FPS
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Add else
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Remove useless addition
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify func_8001CA24(Player* player, f32 arg1)
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Simplify a few more functions
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
* Make 2 arrays static const
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
---------
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Update race_logic.c
* Update race_logic.c
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* Fix crash
* Poorly document camera
* Fix harder cpu items
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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* Document player alpha
* Fix typo
* Document further alpha things
* Document movement
* Fix indentation
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decomp + fix some bug (#309)
* support a more flexible background
* remove useless function
* rename of some font
* experimental png
* migrate to the new initdata
* fix skybox and adjust minimap
* format in audio
* simplify player render
* simplify shell render and support custom texture of shell
* clean redshell texture
* format and multiple fix
* some update of name
* allow change icon of character
* more rename
* continue rename
* more documentation and simplification
* change lus and continue rename
* continue rename
* few fix for asan
* fix ghost
* Update menu_items.c
* fix mac error
* some test of tweak for texture
* some tweak
* some button constant
* finish fix ghost
* Update menu_items.c
* Update render_objects.c
* Update menu_items.c
* Update libultraship
* Update libultraship
* Delete valgrind.report
* Update libultraship
* callgrind benchmark
* Update valgrind_callgrind.sh
* fix animation
* some rename
* remove useless submodule
* Update libultraship
* fix assets
* fix mistake
* fix more mistake
* Update menu_items.c
* sync more rename with the decom + fix review
* fix a mistake
* fix more mistake
* re add the limit of fps
* fix some hd texture and minimap
* fix a name
* Update menu_items.c
* fix a regression
* fix some segment 5 texture (not all)
* Update camera.c
* improve performance of custom sprite
* fix flatten bug and add documentation on player vertex
* Update render_player.c
* fix data menu
* fix trophy for 50 and 150
* Update memory.c
* Update code_80057C60.c
* fix ghost
* fix boo tlut
* fix a mistake in yaml
* fix yaml
* Update common_data.yml
* add comment for segment 3
* allow even more change in texture
* Update common_data.yml
* Update update.inc.c
* Update camera.c
* Update some_data.c
* wip changes
* Update other_textures.yml
* More changes
* Update update_objects.c
* Fix compile
* Update memory.c
* Update memory.c
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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* Implement CPU Blue Shell
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* Update update_objects.h
* Update update_objects.c
* Update actors.c
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