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#pragma once
uint8_t GameEngine_OTRSigCheck(char* imgData);
#if defined(_WIN32)
#define ALIGN_ASSET(x) __declspec(align(x))
#else
#define ALIGN_ASSET(x) __attribute__((aligned(x)))
#endif
#define LOAD_ASSET(path) \
(path == NULL ? NULL \
: (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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