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#pragma once

#include <libultraship.h>
#include <align_asset_macro.h>

static const ALIGN_ASSET(2) char gTextureBoo01[] = "__OTR__boo_frames/gTextureBoo01";

static const ALIGN_ASSET(2) char gTextureBoo02[] = "__OTR__boo_frames/gTextureBoo02";

static const ALIGN_ASSET(2) char gTextureBoo03[] = "__OTR__boo_frames/gTextureBoo03";

static const ALIGN_ASSET(2) char gTextureBoo04[] = "__OTR__boo_frames/gTextureBoo04";

static const ALIGN_ASSET(2) char gTextureBoo05[] = "__OTR__boo_frames/gTextureBoo05";

static const ALIGN_ASSET(2) char gTextureBoo06[] = "__OTR__boo_frames/gTextureBoo06";

static const ALIGN_ASSET(2) char gTextureBoo07[] = "__OTR__boo_frames/gTextureBoo07";

static const ALIGN_ASSET(2) char gTextureBoo08[] = "__OTR__boo_frames/gTextureBoo08";

static const ALIGN_ASSET(2) char gTextureBoo09[] = "__OTR__boo_frames/gTextureBoo09";

static const ALIGN_ASSET(2) char gTextureBoo10[] = "__OTR__boo_frames/gTextureBoo10";

static const ALIGN_ASSET(2) char gTextureBoo11[] = "__OTR__boo_frames/gTextureBoo11";

static const ALIGN_ASSET(2) char gTextureBoo12[] = "__OTR__boo_frames/gTextureBoo12";

static const ALIGN_ASSET(2) char gTextureBoo13[] = "__OTR__boo_frames/gTextureBoo13";

static const ALIGN_ASSET(2) char gTextureBoo14[] = "__OTR__boo_frames/gTextureBoo14";

static const ALIGN_ASSET(2) char gTextureBoo15[] = "__OTR__boo_frames/gTextureBoo15";

static const ALIGN_ASSET(2) char gTextureBoo16[] = "__OTR__boo_frames/gTextureBoo16";

static const ALIGN_ASSET(2) char gTextureBoo17[] = "__OTR__boo_frames/gTextureBoo17";

static const ALIGN_ASSET(2) char gTextureBoo18[] = "__OTR__boo_frames/gTextureBoo18";

static const ALIGN_ASSET(2) char gTextureBoo19[] = "__OTR__boo_frames/gTextureBoo19";

static const ALIGN_ASSET(2) char gTextureBoo20[] = "__OTR__boo_frames/gTextureBoo20";

static const ALIGN_ASSET(2) char gTextureBoo21[] = "__OTR__boo_frames/gTextureBoo21";

static const ALIGN_ASSET(2) char gTextureBoo22[] = "__OTR__boo_frames/gTextureBoo22";

static const ALIGN_ASSET(2) char gTextureBoo23[] = "__OTR__boo_frames/gTextureBoo23";

static const ALIGN_ASSET(2) char gTextureBoo24[] = "__OTR__boo_frames/gTextureBoo24";

static const ALIGN_ASSET(2) char gTextureBoo25[] = "__OTR__boo_frames/gTextureBoo25";

static const ALIGN_ASSET(2) char gTextureBoo26[] = "__OTR__boo_frames/gTextureBoo26";

static const ALIGN_ASSET(2) char gTextureBoo27[] = "__OTR__boo_frames/gTextureBoo27";

static const ALIGN_ASSET(2) char gTextureBoo28[] = "__OTR__boo_frames/gTextureBoo28";

static const ALIGN_ASSET(2) char gTextureBoo29[] = "__OTR__boo_frames/gTextureBoo29";

static const char* gTextureGhosts[] = {
	gTextureBoo01,
	gTextureBoo02,
	gTextureBoo03,
	gTextureBoo04,
	gTextureBoo05,
	gTextureBoo06,
	gTextureBoo07,
	gTextureBoo08,
	gTextureBoo09,
	gTextureBoo10,
	gTextureBoo11,
	gTextureBoo12,
	gTextureBoo13,
	gTextureBoo14,
	gTextureBoo15,
	gTextureBoo16,
	gTextureBoo17,
	gTextureBoo18,
	gTextureBoo19,
	gTextureBoo20,
	gTextureBoo21,
	gTextureBoo22,
	gTextureBoo23,
	gTextureBoo24,
	gTextureBoo25,
	gTextureBoo26,
	gTextureBoo27,
	gTextureBoo28,
	gTextureBoo29,
};