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#pragma once
#include <libultraship.h>
#include <align_asset_macro.h>
static const ALIGN_ASSET(2) char gTexturePlayerSelect[] = "__OTR__texture_tkmk00/gTexturePlayerSelect";
static const ALIGN_ASSET(2) char gTextureOption[] = "__OTR__texture_tkmk00/gTextureOption";
static const ALIGN_ASSET(2) char gTextureNameDK[] = "__OTR__texture_tkmk00/gTextureNameDK";
static const ALIGN_ASSET(2) char gTextureNameToad[] = "__OTR__texture_tkmk00/gTextureNameToad";
static const ALIGN_ASSET(2) char gTextureNameBowser[] = "__OTR__texture_tkmk00/gTextureNameBowser";
static const ALIGN_ASSET(2) char gTextureNameLuigi[] = "__OTR__texture_tkmk00/gTextureNameLuigi";
static const ALIGN_ASSET(2) char gTextureNameMario[] = "__OTR__texture_tkmk00/gTextureNameMario";
static const ALIGN_ASSET(2) char gTextureNamePeach[] = "__OTR__texture_tkmk00/gTextureNamePeach";
static const ALIGN_ASSET(2) char gTextureNameWario[] = "__OTR__texture_tkmk00/gTextureNameWario";
static const ALIGN_ASSET(2) char gTextureNameYoshi[] = "__OTR__texture_tkmk00/gTextureNameYoshi";
static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__texture_tkmk00/gTextureTitleMarioRaceway";
static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__texture_tkmk00/gTextureTitleChocoMountain";
static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__texture_tkmk00/gTextureTitleBowsersCastle";
static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__texture_tkmk00/gTextureTitleBansheeBoardwalk";
static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__texture_tkmk00/gTextureTitleYoshiValley";
static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__texture_tkmk00/gTextureTitleFrappeSnowland";
static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__texture_tkmk00/gTextureTitleKoopaTroopaBeach";
static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__texture_tkmk00/gTextureTitleRoyalRaceway";
static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__texture_tkmk00/gTextureTitleLuigiRaceway";
static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__texture_tkmk00/gTextureTitleMooMooFarm";
static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__texture_tkmk00/gTextureTitleToadsTurnpike";
static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__texture_tkmk00/gTextureTitleKalimariDesert";
static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__texture_tkmk00/gTextureTitleSherbetLand";
static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__texture_tkmk00/gTextureTitleRainbowRoad";
static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__texture_tkmk00/gTextureTitleWarioStadium";
static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__texture_tkmk00/gTextureTitleBlockFort";
static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__texture_tkmk00/gTextureTitleSkyscraper";
static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__texture_tkmk00/gTextureTitleDoubleDeck";
static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__texture_tkmk00/gTextureTitleDKsJungleParkway";
static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__texture_tkmk00/gTextureTitleBigDonut";
static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__texture_tkmk00/gTextureMapSelect";
static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__texture_tkmk00/gTextureMenuFlowerCup";
static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__texture_tkmk00/gTextureMenuMushroomCup";
static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__texture_tkmk00/gTextureMenuStarCup";
static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__texture_tkmk00/gTextureMenuSpecialCup";
static const ALIGN_ASSET(2) char gTextureGameSelect[] = "__OTR__texture_tkmk00/gTextureGameSelect";
static const ALIGN_ASSET(2) char gTextureMenu1PGame[] = "__OTR__texture_tkmk00/gTextureMenu1PGame";
static const ALIGN_ASSET(2) char gTextureMenu2PGame[] = "__OTR__texture_tkmk00/gTextureMenu2PGame";
static const ALIGN_ASSET(2) char gTextureMenu3PGame[] = "__OTR__texture_tkmk00/gTextureMenu3PGame";
static const ALIGN_ASSET(2) char gTextureMenu4PGame[] = "__OTR__texture_tkmk00/gTextureMenu4PGame";
static const ALIGN_ASSET(2) char gTextureMenuModeBattle[] = "__OTR__texture_tkmk00/gTextureMenuModeBattle";
static const ALIGN_ASSET(2) char gTextureMenuModeTimeTrials[] = "__OTR__texture_tkmk00/gTextureMenuModeTimeTrials";
static const ALIGN_ASSET(2) char gTextureMenuModeMarioGP[] = "__OTR__texture_tkmk00/gTextureMenuModeMarioGP";
static const ALIGN_ASSET(2) char gTextureMenuModeVS[] = "__OTR__texture_tkmk00/gTextureMenuModeVS";
static const ALIGN_ASSET(2) char gTextureMenuLOption[] = "__OTR__texture_tkmk00/gTextureMenuLOption";
static const ALIGN_ASSET(2) char gTextureMenuRData[] = "__OTR__texture_tkmk00/gTextureMenuRData";
static const ALIGN_ASSET(2) char gTextureMenu50cc[] = "__OTR__texture_tkmk00/gTextureMenu50cc";
static const ALIGN_ASSET(2) char gTextureMenu100cc[] = "__OTR__texture_tkmk00/gTextureMenu100cc";
static const ALIGN_ASSET(2) char gTextureMenu150cc[] = "__OTR__texture_tkmk00/gTextureMenu150cc";
static const ALIGN_ASSET(2) char gTextureMenuExtra[] = "__OTR__texture_tkmk00/gTextureMenuExtra";
static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__texture_tkmk00/gTextureMenuWithoutItem";
static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__texture_tkmk00/gTextureMenuWithItem";
static const ALIGN_ASSET(2) char gTextureMenuBegin[] = "__OTR__texture_tkmk00/gTextureMenuBegin";
static const ALIGN_ASSET(2) char gTextureMenuGhost[] = "__OTR__texture_tkmk00/gTextureMenuGhost";
static const ALIGN_ASSET(2) char gTextureMenuData[] = "__OTR__texture_tkmk00/gTextureMenuData";
static const ALIGN_ASSET(2) char gTextureMenuOK[] = "__OTR__texture_tkmk00/gTextureMenuOK";
static const ALIGN_ASSET(2) char gTextureBackgroundBlueSky[] = "__OTR__texture_tkmk00/gTextureBackgroundBlueSky";
static const ALIGN_ASSET(2) char gTextureBackgroundSunset[] = "__OTR__texture_tkmk00/gTextureBackgroundSunset";
static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__texture_tkmk00/gTextureGreenGoldStripe";
static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__texture_tkmk00/gTextureGoldStripe";
static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__texture_tkmk00/gTextureWhiteStripe";
static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__texture_tkmk00/gTexturePinkBar";
static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__texture_tkmk00/gTextureGoldBar";
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