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#include <racing/actors.h>
#include <code_800029B0.h>
#include <libultra/gbi.h>
/**
* @brief Render the banana actor
*
* @param camera
* @param arg1
* @param banana
*/
void render_actor_banana(Camera* camera, UNUSED Mat4 arg1, struct BananaActor* banana) {
UNUSED s32 pad[2];
s32 maxObjectsReached;
Vec3s sp7C;
Mat4 sp3C;
f32 temp = is_within_render_distance(camera->pos, banana->pos, camera->rot[1], 0, camera->fieldOfView,
490000.0f);
if (CVarGetInteger("gNoCulling", 0) == 1) {
temp = MAX(temp, 0.0f);
}
if (temp < 0.0f) {
actor_not_rendered(camera, (struct Actor*) banana);
return;
}
if ((banana->pos[1] > gTrackMaxY + 800.0f)) {
actor_not_rendered(camera, (struct Actor*) banana);
return;
}
if (banana->pos[1] < (gTrackMinY - 800.0f)) {
actor_not_rendered(camera, (struct Actor*) banana);
return;
}
actor_rendered(camera, (struct Actor*) banana);
if (banana->state == 5) {
mtxf_pos_rotation_xyz(sp3C, banana->pos, banana->rot);
} else {
sp7C[0] = 0;
sp7C[1] = 0;
sp7C[2] = 0;
mtxf_pos_rotation_xyz(sp3C, banana->pos, sp7C);
}
maxObjectsReached = render_set_position(sp3C, 0) == 0;
if (maxObjectsReached) {
return;
}
if (banana->state != 5) {
gSPDisplayList(gDisplayListHead++, &common_model_banana);
} else {
gSPDisplayList(gDisplayListHead++, &common_model_flat_banana);
}
}
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