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#include <racing/actors.h>
#include <libultra/gbi.h>
#include <main.h>
#include <assets/textures/common_data.h>
/**
* @brief Renders the green shell actor.
*
* @param camera
* @param matrix
* @param shell
*/
void render_actor_green_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_green_shell); // set texture
render_actor_shell(camera, matrix, shell);
}
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