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#include <racing/actors.h>
#include <main.h>
#include <code_800029B0.h>
#include <defines.h>
#include "racing/collision.h"
#include "port/Game.h"
/**
* @brief Updates the green shell actor.
*
* @param shell
*/
void update_actor_green_shell(struct ShellActor* shell) {
Player* player;
UNUSED f32 pad9;
UNUSED f32 padA;
Vec3f somePos2;
Vec3f somePosVel;
f32 var_f2;
struct Controller* controller;
TripleShellParent* parent;
f32 height;
f32 z;
UNUSED f32 pad2;
UNUSED f32 pad3;
UNUSED f32 pad4;
UNUSED f32 pad5;
f32 y;
UNUSED f32 pad7;
UNUSED f32 pad8;
height = shell->pos[0];
y = shell->pos[1];
z = shell->pos[2];
if ((z < gTrackMinZ) || (gTrackMaxZ < z) || (height < gTrackMinX) || (gTrackMaxX < height) ||
(y < gTrackMinY)) {
destroy_destructable_actor((struct Actor*) shell);
}
shell->rotVelocity += 0x71C;
switch (shell->state) {
case HELD_SHELL:
player = &gPlayers[shell->playerId];
copy_collision(&player->collision, &shell->unk30);
somePosVel[0] = 0.0f;
somePosVel[1] = player->boundingBoxSize;
somePosVel[2] = -(player->boundingBoxSize + shell->boundingBoxSize + 2.0f);
mtxf_translate_vec3f_mat3(somePosVel, player->orientationMatrix);
shell->pos[0] = player->pos[0] + somePosVel[0];
pad2 = player->pos[1] - somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
height = calculate_surface_height(shell->pos[0], pad2, shell->pos[2], player->collision.meshIndexZX);
z = pad2 - height;
if ((z < 5.0f) && (z > -5.0f)) {
shell->pos[1] = shell->boundingBoxSize + height;
} else {
shell->pos[1] = pad2;
}
if ((player->type & PLAYER_HUMAN) != 0) {
controller = &gControllers[shell->playerId];
if ((controller->buttonDepressed & Z_TRIG) != 0) {
controller->buttonDepressed &= ~Z_TRIG;
if (controller->rawStickY < THROW_SHELL_BACKWARDS) {
var_f2 = 8.0f;
if (player->speed > 8.0f) {
var_f2 = player->speed * 1.2f;
}
somePosVel[0] = 0.0f;
somePosVel[1] = 0.0f;
somePosVel[2] = -var_f2;
func_802B64C4(somePosVel, player->rotation[1] + player->unk_0C0);
shell->velocity[0] = somePosVel[0];
shell->velocity[1] = somePosVel[1];
shell->velocity[2] = somePosVel[2];
shell->state = MOVING_SHELL;
func_800C9060(shell->playerId, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x04));
func_800C90F4(shell->playerId,
(player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x00));
add_green_shell_in_unexpired_actor_list(CM_FindActorIndex(shell));
return;
} else {
shell->state = RELEASED_SHELL;
if (player->unk_0C0 > 0) {
shell->rotAngle = 0x78E3;
} else {
shell->rotAngle = -0x78E4;
}
}
}
}
break;
case RELEASED_SHELL:
player = &gPlayers[shell->playerId];
if (shell->rotAngle > 0) {
shell->rotAngle -= 0xE38;
if (shell->rotAngle < 0) {
shell->state = 2;
shell->someTimer = 0x001E;
func_800C9060(shell->playerId, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x04));
func_800C90F4(shell->playerId,
(player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x00));
add_green_shell_in_unexpired_actor_list(CM_FindActorIndex(shell));
}
} else {
shell->rotAngle += 0xE38;
if (shell->rotAngle > 0) {
shell->state = 2;
shell->someTimer = 0x001E;
func_800C9060(shell->playerId, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x04));
func_800C90F4(shell->playerId,
(player->characterId * 0x10) + SOUND_ARG_LOAD(0x29, 0x00, 0x80, 0x00));
add_green_shell_in_unexpired_actor_list(CM_FindActorIndex(shell));
}
}
if (shell->state == 2) {
var_f2 = 8.0f;
if (player->speed > 8.0f) {
var_f2 = player->speed * 1.2f;
}
somePosVel[0] = 0.0f;
somePosVel[1] = 0.0f;
somePosVel[2] = var_f2;
func_802B64C4(somePosVel, player->rotation[1] + player->unk_0C0);
shell->velocity[0] = somePosVel[0];
shell->velocity[1] = somePosVel[1];
shell->velocity[2] = somePosVel[2];
} else {
somePosVel[0] = sins(shell->rotAngle) * 6.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 6.0f;
mtxf_translate_vec3f_mat3(somePosVel, player->orientationMatrix);
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
}
break;
case MOVING_SHELL:
if (shell->parentIndex > 0) {
shell->parentIndex -= 1;
if (shell->parentIndex == 0) {
shell->flags &= ~0x1000;
}
}
shell->velocity[1] -= 0.5f;
if (shell->velocity[1] < -2.0f) {
shell->velocity[1] = -2.0f;
}
somePos2[0] = shell->pos[0];
somePos2[1] = shell->pos[1];
somePos2[2] = shell->pos[2];
shell->pos[0] += shell->velocity[0];
shell->pos[1] += shell->velocity[1];
shell->pos[2] += shell->velocity[2];
actor_terrain_collision(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], somePos2[0],
somePos2[1], somePos2[2]);
func_802B4E30((struct Actor*) shell);
if ((shell->unk30.surfaceDistance[0] < 0.0f) || (shell->unk30.surfaceDistance[1] < 0.0f)) {
shell_collision(&shell->unk30, shell->velocity);
func_800C98B8(shell->pos, shell->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x54));
shell->flags |= 0x80;
}
break;
case TRIPLE_GREEN_SHELL:
player = &gPlayers[shell->playerId];
parent = (TripleShellParent*) GET_ACTOR(shell->parentIndex);
if (parent->type != ACTOR_TRIPLE_GREEN_SHELL) {
destroy_destructable_actor((struct Actor*) shell);
} else {
shell->rotAngle += parent->rotVelocity;
somePosVel[0] = sins(shell->rotAngle) * 8.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 8.0f;
mtxf_translate_vec3f_mat3(somePosVel, player->orientationMatrix);
somePos2[0] = shell->pos[0];
somePos2[1] = shell->pos[1];
somePos2[2] = shell->pos[2];
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
actor_terrain_collision(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], somePos2[0],
somePos2[1], somePos2[2]);
func_802B4E30((struct Actor*) shell);
}
break;
case GREEN_SHELL_HIT_A_RACER:
// Somehow, this fake match affects stack management up in case 2
shell->velocity[1] -= (0, 0.3f);
if (shell->velocity[1] < -5.0f) {
shell->velocity[1] = -5.0f;
}
shell->rotAngle += 0x5B0;
shell->someTimer -= 1;
shell->pos[1] += shell->velocity[1];
if (shell->someTimer == 0) {
destroy_actor((struct Actor*) shell);
}
break;
default:
break;
}
}
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