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#include <racing/actors.h>
/**
* @brief Updates the item box under the hot air balloon object.
* It used in Luigi Raceway.
* (here it's just update the rotation of the item box not the position, for the position it's in object)
*
* @param itemBox
*/
void update_actor_item_box_hot_air_balloon(struct ItemBox* itemBox) {
switch (itemBox->state) {
case 5:
itemBox->rot[0] += 0xB6;
itemBox->rot[1] -= 0x16C;
itemBox->rot[2] += 0xB6;
break;
case 3:
if (itemBox->someTimer == 0x14) {
itemBox->state = 5;
itemBox->flags = -0x4000;
} else {
itemBox->someTimer++;
itemBox->rot[0] += 0x444;
itemBox->rot[1] -= 0x2D8;
itemBox->rot[2] += 0x16C;
}
break;
}
}
/**
* @brief Updates the item box actor.
*
* @param itemBox
*/
void update_actor_item_box(struct ItemBox* itemBox) {
switch (itemBox->state) {
case 0:
itemBox->state = 1;
break;
case 1:
if ((itemBox->pos[1] - itemBox->origY) < 8.66f) {
itemBox->pos[1] += 0.45f;
} else {
itemBox->pos[1] = itemBox->origY + 8.66f;
itemBox->state = 2;
itemBox->flags = 0xC000;
}
break;
case 2:
itemBox->rot[0] += 0xB6;
itemBox->rot[1] -= 0x16C;
itemBox->rot[2] += 0xB6;
break;
case 3:
if (itemBox->someTimer == 20) {
itemBox->state = 0;
itemBox->pos[1] = itemBox->resetDistance - 20.0f;
itemBox->flags = 0xC000;
} else {
itemBox->someTimer++;
itemBox->rot[0] += 0x444;
itemBox->rot[1] -= 0x2D8;
itemBox->rot[2] += 0x16C;
}
break;
}
}
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