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#include <racing/actors.h>
#include <main.h>
#include <assets/models/tracks/mario_raceway/mario_raceway_data.h>
#include "port/interpolation/FrameInterpolation.h"
/**
* @brief Renders the Mario sign actor.
* Actor used in Mario Raceway.
*
* @param camera
* @param arg1
* @param arg2
*/
void render_actor_mario_sign(Camera* camera, UNUSED Mat4 arg1, struct Actor* arg2) {
Mat4 mtx;
f32 unk;
s16 temp = arg2->flags;
if (temp & 0x800) {
return;
}
unk = is_within_render_distance(camera->pos, arg2->pos, camera->rot[1], 0, camera->fieldOfView, 16000000.0f);
if (CVarGetInteger("gNoCulling", 0) == 1) {
unk = MAX(unk, 0.0f);
}
if (!(unk < 0.0f)) {
FrameInterpolation_RecordOpenChild("mario_sign", TAG_OBJECT(arg2));
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(mtx, arg2->pos, arg2->rot);
if (render_set_position(mtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_sign);
}
FrameInterpolation_RecordCloseChild();
}
}
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