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#include <actors.h>
/**
* @brief Updates the railroad crossing actor.
* Actor used in Kalimari Desert.
* Make the sound of the bell when the train is close.
*
* @param crossing
*/
void update_actor_railroad_crossing(struct RailroadCrossing* crossing) {
// If train close?
if (CM_GetCrossingOnTriggered(crossing->crossingTrigger)) {
// Timer++
crossing->someTimer++;
// Reset timer
if (crossing->someTimer > 40) {
crossing->someTimer = 1;
}
// Play Bell sound when timer hits 20 or 1.
if ((crossing->someTimer == 1) || (crossing->someTimer == 20)) {
func_800C98B8(crossing->pos, crossing->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x16));
}
}
}
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