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#include <racing/actors.h>
#include <libultra/gbi.h>
#include <main.h>
#include <defines.h>
/**
* @brief Renders the school bus actor.
* Actor used in Toad's Turnpike.
* His update are made in vehicle.
*
* @param camera
* @param arg1
*/
void render_actor_school_bus(Camera* camera, struct Actor* arg1) {
UNUSED s32 pad[6];
Mat4 spC8;
UNUSED s32 pad2[32];
f32 temp_f0;
temp_f0 =
is_within_render_distance(camera->pos, arg1->pos, camera->rot[1], 2500.0f, camera->fieldOfView, 9000000.0f);
if (CVarGetInteger("gNoCulling", 0) == 1) {
temp_f0 = MAX(temp_f0, 0.0f);
}
if (temp_f0 < 0.0f) {
return;
}
if (CVarGetInteger("gDisableLod", 1) == 1) {
temp_f0 = 0.0f;
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(spC8, arg1->pos, arg1->rot);
if (render_set_position(spC8, 0) != 0) {
if (gActiveScreenMode == SCREEN_MODE_1P) {
if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_3);
} else if (temp_f0 < 640000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
} else {
gSPDisplayList(gDisplayListHead++, toads_turnpike_dl_5);
}
} else if (temp_f0 < 160000.0f) {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_4);
} else {
gSPDisplayList(gDisplayListHead++, &toads_turnpike_dl_5);
}
}
}
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