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#include <actors.h>
#include <libultra/gbi.h>
#include <main.h>
#include <assets/wario_stadium_data.h>
/**
* @brief Renders the Wario sign actor.
* Used in Wario Stadium.
*
* @param arg0
* @param arg1
*/
void render_actor_wario_sign(Camera* arg0, struct Actor* arg1) {
Mat4 sp38;
f32 unk =
is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 0, gCameraZoom[arg0 - camera1], 16000000.0f);
if (CVarGetInteger("gNoCulling", 0) == 1) {
unk = MAX(unk, 0.0f);
}
if (!(unk < 0.0f)) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(sp38, arg1->pos, arg1->rot);
if (render_set_position(sp38, 0) != 0) {
gSPDisplayList(gDisplayListHead++, d_course_wario_stadium_dl_sign);
}
}
}
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