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#include <libultraship.h>
#include <macros.h>
#include "code_80281C40.h"
#include "main.h"
#include "racing/math_util.h"
#include "models/tracks/royal_raceway/royal_raceway_displaylists.h"
#include "racing/skybox_and_splitscreen.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "menu_items.h"
#include "podium_ceremony_actors.h"
#include "ceremony_and_credits.h"
#include "podium_ceremony_actors.h"
#include "render_player.h"
#include "defines.h"
#include "memory.h"
#include "engine/Matrix.h"
#include "engine/tracks/Track.h"
#include "port/Game.h"
struct UnkStruct80287560 {
s16 unk0;
s16 unk2;
s32 unk4;
s32 unk8;
}; // 0xC
/** bss **/
s32 gGotoMenu;
s32 D_80287554;
s32 D_80281C40_pad[2];
struct UnkStruct80287560 D_80287560[30];
void func_80281C40(void) {
s32 i;
for (i = 0; i < D_802874FC; i++) {
func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, (char*) D_80287560[i].unk8, D_80287560[i].unk4);
}
}
void func_80281CB4(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
if (D_802874FC < 0x1E) {
D_80287560[D_802874FC].unk0 = arg0;
D_80287560[D_802874FC].unk2 = arg1;
D_80287560[D_802874FC].unk4 = arg3;
D_80287560[D_802874FC].unk8 = arg2;
D_802874FC++;
}
}
extern Gfx D_80284F70[];
extern Gfx D_80284EE0[];
void func_80281D00(void) {
Camera* camera = gScreenOneCtx->camera;
UNUSED s32 pad[3];
u16 perspNorm;
Mat4 matrix;
UNUSED s32 pad2[3];
race_begin_viewport(gScreenOneCtx, 0);
if ((CVarGetInteger("gDrawSky", true) == true)) {
CM_RaceDrawSky(gScreenOneCtx, 0);
func_80093A30(0); // Fill box for thunderbolt?
}
init_rdp();
if (gGotoMenu != 0xFFFF) {
clear_framebuffer(0);
if (D_80287554 >= 4) {
gIsInQuitToMenuTransition = 0;
gGamestateNext = gGotoMenu;
}
D_80287554++;
return;
}
func_8028150C();
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(camera->perspectiveMatrix, &perspNorm, camera->fieldOfView, gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp,
1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, camera->perspectiveMatrix,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(camera->lookAtMatrix, camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
gSPMatrix(gDisplayListHead++, camera->lookAtMatrix,
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
gSPDisplayList(gDisplayListHead++, D_80284F70);
render_players(camera, PLAYER_ONE);
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
update_actors_loop();
render_object(gScreenOneCtx);
func_80021B0C();
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
func_80093F10();
ceremony_transition_sliding_borders();
func_80281C40();
init_rdp();
}
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