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#include "GarbageCollector.h"
#include "World.h"
void RunGarbageCollector() {
//CleanActors();
CleanObjects();
CleanStaticMeshActors();
}
void CleanActors() {
// for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) {
// OObject* act = *actor; // Get a mutable copy
// if (act->PendingDestroy) {
// delete act;
// actor = gWorldInstance.Objects.erase(actor); // Remove from container
// continue;
// }
// actor++;
// }
}
void CleanStaticMeshActors() {
for (auto actor = gWorldInstance.StaticMeshActors.begin(); actor != gWorldInstance.StaticMeshActors.end();) {
StaticMeshActor* act = *actor; // Get a mutable copy
if (act->bPendingDestroy) {
delete act;
actor = gWorldInstance.StaticMeshActors.erase(actor); // Remove from container
continue;
} else {
actor++;
}
}
}
void CleanObjects() {
for (auto object = gWorldInstance.Objects.begin(); object != gWorldInstance.Objects.end();) {
OObject* obj = *object; // Get a mutable copy
if (obj->bPendingDestroy) {
delete obj;
object = gWorldInstance.Objects.erase(object); // Remove from container
continue;
}
object++;
}
}
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