1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#ifndef _MATRIX_HEADER_
#define _MATRIX_HEADER_
#include <libultraship.h>
#include "common_structs.h"
#include "CoreMath.h"
#ifdef __cplusplus
extern "C" {
void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale);
void ApplySphericalBillBoard(Mat4 mat, FVector pos, FVector scale, s32 cameraIndex);
void AddLocalRotation(Mat4 mat, IRotator rot);
#endif
void ClearMatrixPools(void);
void AddHudMatrix(Mat4 mtx, s32 flags);
void AddObjectMatrix(Mat4 mtx, s32 flags);
void AddEffectMatrix(Mat4 mtx, s32 flags);
void AddEffectMatrixOrtho(void);
Mtx* GetScreenMatrix(void); // Orthogonal projection for UI, skybox, etc.
Mtx* GetOrthoMatrix(void);
Mtx* GetPerspMatrix(size_t cameraId);
Mtx* GetLookAtMatrix(size_t cameraId);
Mtx* GetKartMatrix(size_t playerId);
Mtx* GetShadowMatrix(size_t playerId);
void SetTextMatrix(Mat4 mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
Gfx* AddTextMatrix(Gfx* displayListHead, Mat4 mtx);
Mtx* GetEffectMatrix(void);
void ClearObjectsMatrixPool(void);
void AddKartMatrix(Mat4 mtx, s32 flags);
#ifdef __cplusplus
}
#endif
#endif // _MATRIX_HEADER_
|