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#include "PlayerBombKart.h"
#include "Matrix.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "common_structs.h"
#include "assets/models/common_data.h"
#include "assets/textures/common_data.h"
#include "camera.h"
#include "render_objects.h"
#include "math_util_2.h"
#include "code_80057C60.h"
#include "menus.h"
}
size_t PlayerBombKart::_count = 0;
PlayerBombKart::PlayerBombKart() {
_idx = _count;
_count++;
}
void PlayerBombKart::Draw(size_t playerId, s32 cameraId) { // render_player_bomb_kart
Player* player = &gPlayerOne[playerId];
if (state != PlayerBombKartState::DISABLED) {
pos.x = player->pos[0];
pos.y = player->pos[1] - 2.0;
pos.z = player->pos[2];
surfaceHeight = player->unk_074;
PlayerBombKart::func_800563DC(cameraId, _primAlpha);
PlayerBombKart::func_8005669C(cameraId, _primAlpha);
PlayerBombKart::LoadMtx(cameraId);
}
}
void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
s32 temp_s0;
s32 temp_v0;
s32 residue;
Camera* camera = &camera1[cameraId];
residue = D_801655CC % 4U;
D_80183E40[0] = pos.x;
D_80183E40[1] = pos.y + 1.0;
D_80183E40[2] = pos.z;
D_80183E80[0] = 0;
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
D_80183E80[2] = 0x8000;
FrameInterpolation_RecordOpenChild("player_bomb_kart2", (_idx << 4) | cameraId);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007E98);
func_8004B310(arg2);
int heigh = 32;
int width = 32;
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_bomb);
rsp_load_texture((u8*) common_texture_bomb[residue], width, heigh);
gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005AE0, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*) common_rectangle_display);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
temp_s0 = D_8018D400;
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B00);
FrameInterpolation_RecordCloseChild();
func_8004B414(0, 0, 0, arg2);
D_80183E40[1] = D_80183E40[1] + 4.0;
D_80183E80[2] = 0;
PlayerBombKart::func_800562E4(cameraId, temp_s0 % 3, temp_s0 % 4, arg2, 0);
temp_v0 = temp_s0 + 1;
D_80183E80[2] = 0x6000;
PlayerBombKart::func_800562E4(cameraId, temp_v0 % 3, temp_v0 % 4, arg2, 1);
temp_v0 = temp_s0 + 2;
D_80183E80[2] = 0xA000;
PlayerBombKart::func_800562E4(cameraId, temp_v0 % 3, temp_v0 % 4, arg2, 2);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
u32 PlayerBombKart::vec[3][3] = {
{ 255, 255, 255 },
{ 255, 255, 0 },
{ 255, 0, 0 },
};
void PlayerBombKart::func_800562E4(s32 cameraId, s32 arg0, s32 arg1, s32 arg2, s32 id) {
D_80165860 = PlayerBombKart::vec[arg0][0];
D_8016586C = PlayerBombKart::vec[arg0][1];
D_80165878 = PlayerBombKart::vec[arg0][2];
func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
FrameInterpolation_RecordOpenChild("player_bomb_kart_spark", (id << 12) | (_idx << 5) | cameraId);
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
func_80044BF8((uint8_t*)common_texture_particle_spark[arg1], 32, 32);
gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005AE0, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
void PlayerBombKart::func_8005669C(s32 cameraId, s32 arg2) {
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079E8);
func_8004B310(arg2);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E40[1] = pos.y - 2.0;
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z + 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect", (0 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z - 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect2", (1 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z - 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect3", (2 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z + 2.0;
FrameInterpolation_RecordOpenChild("player_bomb_kart_rect4", (3 << 12) | (_idx << 5) | cameraId);
func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
FrameInterpolation_RecordCloseChild();
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
void PlayerBombKart::LoadMtx(s32 cameraId) { // func_800568A0
Mat4 mtx;
Player* player;
player = &gPlayerOne[cameraId];
D_80183E50[0] = pos.x;
D_80183E50[1] = surfaceHeight + 0.8;
D_80183E50[2] = pos.z;
FrameInterpolation_RecordOpenChild("player_bomb_kart", (_idx << 4) | cameraId);
set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
FrameInterpolation_RecordCloseChild();
}
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