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#pragma once
#include <libultraship/libultraship.h>
#include <utility>
/**
* Uses weighted random picking
*
* This allows stock game to work identically
* while allowing mods to add items which equalizes
* the stock items without requiring addition chance editing
*/
class RandomItemTable {
public:
RandomItemTable();
bool Add(const std::string& resourceName, uint32_t rank, uint32_t weight, float distance);
uint8_t Roll(uint32_t rank) const;
void Blacklist(const std::string& resourceName);
bool IsBlacklisted(uint32_t id) const;
void ClearBlacklist();
protected:
bool mDistanceEnabled;
struct ItemEntry {
uint32_t Id;
uint32_t Weight;
float Distance;
};
// Rank index item_id, chance
std::vector<std::vector<ItemEntry>> mTable;
std::unordered_set<uint32_t> mBlacklist;
};
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