blob: d338d332e81949e32072bc2903fadbb7aff41ed8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#include <libultraship.h>
#include "Banana.h"
#include "engine/Actor.h"
extern "C" {
#include "macros.h"
#include "actor_types.h"
void update_actor_banana(struct BananaActor*);
void render_actor_banana(Camera*, float[4][4], struct BananaActor*);
}
ABanana::ABanana(const SpawnParams& params) : AActor(params) {
Name = "Banana";
ResourceName = "mk:banana";
FVector pos = params.Location.value_or(FVector(0, 0, 0));
Pos[0] = pos.x; Pos[1] = pos.y; Pos[2] = pos.z;
FVector vel = params.Velocity.value_or(FVector(0, 0, 0));
Velocity[0] = vel.x; Velocity[1] = vel.y; Velocity[2] = vel.z;
Type = 6; // ACTOR_BANANA
Flags = -0x8000;
Unk_04 = 20;
State = HELD_BANANA;
PlayerId = 0; // Don't remember why this is here
//this->a.unk_08 = 0.0f;
Flags |= 0x4000 | 0x1000;
BoundingBoxSize = 2.0f;
Unk30.meshIndexYX = 5000;
Unk30.meshIndexZX = 5000;
Unk30.meshIndexZY = 5000;
Unk30.unk30 = 0;
Unk30.unk32 = 0;
Unk30.unk34 = 0;
Unk30.surfaceDistance[0] = 0;
Unk30.surfaceDistance[1] = 0;
Unk30.surfaceDistance[2] = 0;
Unk30.unk48[0] = 0;
Unk30.unk48[1] = 0;
Unk30.unk48[2] = 1.0f;
Unk30.unk54[0] = 1.0f;
Unk30.unk54[1] = 0.0f;
Unk30.unk54[2] = 0.0f;
Unk30.orientationVector[0] = 0.0f;
Unk30.orientationVector[1] = 1.0f;
Unk30.orientationVector[2] = 0.0f;
}
void ABanana::Tick() {
update_actor_banana((BananaActor*)this);
}
void ABanana::Draw(Camera *camera) {
render_actor_banana(camera, NULL, (BananaActor*)this);
}
void ABanana::Collision(Player* player, AActor*) { }
void ABanana::Destroy() { }
//void ABanana::Held() {}
|