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#pragma once
#include <libultraship.h>
#include <libultra/gbi.h>
#include "engine/Actor.h"
#include "CoreMath.h"
extern "C" {
#include "common_structs.h"
#include "assets/other_textures.h"
}
extern Vtx gBowserStatueVtx[717];
extern Gfx gBowserStatueGfx[162];
class ABowserStatue : public AActor {
public:
enum Behaviour {
DEFAULT,
CRUSH
};
virtual ~ABowserStatue() = default;
explicit ABowserStatue(FVector pos, ABowserStatue::Behaviour behaviour);
virtual void Tick() override;
virtual void Draw(Camera*) override;
virtual bool IsMod() override;
FVector Pos;
private:
ABowserStatue::Behaviour _behaviour;
f32 scale;
};
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