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#pragma once
#include <libultraship.h>
#include "engine/Actor.h"
#include "CoreMath.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "camera.h"
#include "common_structs.h"
}
class ACloud : public AActor {
public:
// Constructor
ACloud(FVector pos);
virtual ~ACloud() override = default;
// Virtual functions to be overridden by derived classes
virtual void Tick() override;
virtual void Draw(Camera*) override;
virtual void Collision(Player* player, AActor* actor) override;
virtual bool IsMod() override;
bool PickedUp = false;
uint32_t Timer = 0;
Player* _player = NULL;
f32 Hop = 3.0f;
f32 Gravity = 200.0f;
f32 OldHop = 0;
f32 OldGravity = 0;
};
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