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#include "MarioSign.h"
#include <libultra/gbi.h>
#include <assets/mario_raceway_data.h>
extern "C" {
#include "common_structs.h"
#include "math_util.h"
#include "main.h"
#include "actor_types.h"
}
AMarioSign::AMarioSign(FVector pos) {
Type = ACTOR_MARIO_SIGN;
Name = "Mario Sign";
Pos[0] = pos.x;
Pos[1] = pos.y;
Pos[2] = pos.z;
Flags |= 0x4000;
}
void AMarioSign::Tick() {
if ((Flags & 0x800) == 0) {
if ((Flags & 0x400) != 0) {
Pos[1] += 4.0f;
if (Pos[1] > 800.0f) {
Flags |= 0x800;
Rot[1] += 1820;
}
} else {
Rot[1] += 182;
}
}
}
void AMarioSign::Draw(Camera *camera) {
Mat4 sp40;
f32 unk;
if (Flags & 0x800) {
return;
}
unk = is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 16000000.0f);
if (CVarGetInteger("gNoCulling", 0) == 1) {
unk = MAX(unk, 0.0f);
}
if (!(unk < 0.0f)) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(sp40, Pos, Rot);
if (render_set_position(sp40, 0) != 0) {
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_mario_raceway_dl_sign);
}
}
}
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