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#pragma once
#include <libultraship.h>
#include <libultra/gbi.h>
#include "engine/Actor.h"
#include "CoreMath.h"
extern "C" {
#include "common_structs.h"
#include "assets/other_textures.h"
}
class AShip : public AActor {
public:
enum Skin {
GHOSTSHIP,
SHIP2,
SHIP3,
};
explicit AShip(FVector pos, AShip::Skin);
virtual ~AShip() = default;
virtual void Tick() override;
virtual bool IsMod() override;
FVector Spawn;
//FVector Pos;
///IRotator Rot = {0, 0, 0};
//FVector Scale = {0.4, 0.4, 0.4};
private:
Gfx* _skin;
};
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