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#pragma once
#include <libultraship.h>
#include <libultra/gbi.h>
#include "engine/CoreMath.h"
#include "engine/registry/RegisterContent.h"
#include "engine/Actor.h"
#include "engine/World.h"
extern "C" {
#include "common_structs.h"
#include "assets/textures/other_textures.h"
}
class ASpaghettiShip : public AActor {
public:
explicit ASpaghettiShip(const SpawnParams& params);
virtual ~ASpaghettiShip() = default;
// This is simply a helper function to keep Spawning code clean
static inline ASpaghettiShip* Spawn(FVector pos, IRotator rot, FVector scale) {
SpawnParams params = {
.Name = "hm:spaghetti_ship",
.Location = pos,
.Rotation = rot,
.Scale = scale,
};
return static_cast<ASpaghettiShip*>(AddActorToWorld<ASpaghettiShip>(params));
}
virtual void Tick() override;
virtual void Draw(Camera*) override;
virtual bool IsMod() override;
IRotator WheelRot = {0, 0, 0};
};
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