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#include "Starship.h"
#include <libultra/gbi.h>
#include "Matrix.h"
extern "C" {
#include "common_structs.h"
#include "math_util.h"
#include "main.h"
#include "courses/harbour/starship_model.h"
}
AStarship::AStarship(FVector pos) {
Name = "Starship";
Spawn = pos;
SetLocation(pos);
Scale = FVector(1.5, 1.5, 1.5);
Model = starship_Cube_mesh;
}
void AStarship::Tick() {
static float angle = 0.0f;
float radius = 150.0f;
float speed = 0.01f;
angle += speed;
// Move relative to the initial position
FVector pos = GetLocation();
pos.x = Spawn.x + radius * cosf(angle);
pos.z = Spawn.z + radius * sinf(angle);
SetLocation(pos);
// Keep y from changing (or adjust it if necessary)
//Pos.y = Spawn.y;
// Rotate to face forward along the circle
Rot[1] = angle * (180.0f / M_PI) + 90.0f;
}
bool AStarship::IsMod() { return true; }
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