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#pragma once
#include <libultraship.h>
#include "engine/registry/RegisterContent.h"
#include "engine/Actor.h"
#include "engine/CoreMath.h"
class AWarioSign : public AActor {
public:
virtual ~AWarioSign() {
_count -= 1;
};
explicit AWarioSign(const SpawnParams& params);
// This is simply a helper function to keep Spawning code clean
static AWarioSign* Spawn(FVector pos, IRotator rot, FVector velocity, FVector scale) {
SpawnParams params = {
.Name = "mk:wario_sign",
.Location = pos,
.Rotation = rot,
.Scale = scale,
.Velocity = velocity,
.Speed = 182,
};
return dynamic_cast<AWarioSign*>(AddActorToWorld<AWarioSign>(params));
}
virtual bool IsMod() override;
virtual void Tick() override;
virtual void Draw(Camera*) override;
private:
static size_t _count;
size_t _idx;
};
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