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#pragma once
#include <libultraship.h>
#include "GameCamera.h"
#include "engine/CoreMath.h"
extern "C" {
#include "camera.h"
}
/**
* Tour: A cutscene camera system to provide an overview of the track.
* How this works:
*
* A tour consists of a series of camera shots.
* A shot consists of a series of keyframes.
* The camera is smoothly translated between keyframes using a cubic spline algorithm.
*
*/
class TourCamera : public GameCamera {
public:
enum class TOUR_TYPE {
SEQUENTIAL = 0,
RANDOM,
LOOP
};
// State for the track's introductory camera sequence
TOUR_TYPE Type;
size_t ShotIndex;
size_t KeyFrameIndex;
f32 KeyFrameProgress; // The progress from one point to the next (0.0 - 1.0f).
bool bShotComplete; // Is the current shot complete?
bool bTourComplete; // Is the whole camera sequence complete?
bool bActivateAudio;
uint8_t Alpha;
// A single camera keyframe.
// The camera is smoothly translated between keyframes using
// a cubic spline algorithm.
struct KeyFrame {
FVector Pos;
FVector LookAt;
f32 Duration;
};
// A sequence of keyframes that make up a cutscene shot.
struct CameraShot {
FVector Pos; // Start pos
FVector LookAt; // Start lookat
std::vector<KeyFrame> Frames;
};
TourCamera(FVector pos, s16 rot, u32 mode);
virtual void Tick() override;
virtual void SetViewProjection() override;
void NextShot();
void Reset();
void Stop();
bool IsTourComplete();
bool MoveCameraAlongSpline(f32* arg1, std::vector<KeyFrame>& keyFrame);
void Draw();
};
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