blob: b3d2fdc3ce4beac0e6a7fe86da227227b4db074c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#pragma once
#include <libultraship.h>
#include "Course.h"
extern "C" {
#include "assets/block_fort_vertices.h"
#include "assets/block_fort_displaylists.h"
#include "assets/block_fort_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture block_fort_textures[];
}
class BlockFort : public Course {
public:
virtual ~BlockFort() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit BlockFort();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
//virtual void InitClouds() override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void Waypoints(Player*, int8_t) override;
virtual void Destroy() override;
};
|