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#include "BombKart.h"
extern "C" {
#include "bomb_kart.h"
}
/**
* BombKarts derive their Y position from the waypoint Y value or 'spawn_actor_on_surface' function
*/
OBombKart::OBombKart(uint16_t waypoint, uint16_t state, float unk_04, float x, float z, float unk_10, float unk_14) {}
void OBombKart::Init() {
// BombKarts.emplace_back(this);
//BombKarts.push_back(BombKarts(waypoint, state, unk_04, x, z, unk_10, unk_14));
}
void OBombKart::Update() {
}
void OBombKart::Render() {
}
void OBombKart::Explode() {
}
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