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#pragma once
#include <libultraship.h>
#include "Course.h"
extern "C" {
#include "assets/rainbow_road_vertices.h"
#include "assets/rainbow_road_displaylists.h"
#include "assets/rainbow_road_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture rainbow_road_textures[];
}
class RainbowRoad : public Course {
public:
virtual ~RainbowRoad() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit RainbowRoad();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
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