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#pragma once
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "GameObject.h"
#include "EditorMath.h"
/**
* @file Editor Collision
*
* Most actors use cylinder collision.
* Proper vtx intersection tests are necessary for object picking
*
* Therefore, generate a full collision mesh for actors
*/
#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
namespace Editor {
void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale);
void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
}
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