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#ifndef EDITOR_H
#define EDITOR_H
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "defines.h"
#ifdef __cplusplus
#include "GameObject.h"
extern "C" {
#include "camera.h"
}
#include "ObjectPicker.h"
namespace TrackEditor {
class ObjectPicker;
class Editor {
public:
static Editor* Instance;
Editor();
~Editor();
ObjectPicker eObjectPicker;
std::vector<std::unique_ptr<GameObject>> eGameObjects;
void Load();
void Enable();
void Disable();
bool IsEnabled();
void Play();
void Pause();
bool IsPaused();
void TogglePlayState();
void Tick();
void Draw();
void GenerateCollision();
GameObject* AddObject(FVector pos, IRotator rot, FVector scale, const char* model, float collScale, GameObject::CollisionType collision, float boundingBoxSize);
void AddLight(const char* name, FVector* pos, s8* rot);
void ClearObjects();
void ResetGizmo();
void RemoveObject();
void SelectObjectFromSceneExplorer(std::variant<AActor*, OObject*, GameObject*> object);
void SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY);
void ClearMatrixPool();
void DeleteObject();
private:
bool bIsEditorPaused = false;
bool bEditorEnabled = false;
bool _draw = false;
Vec3f _ray;
s32 Inverse(MtxF* src, MtxF* dest);
void Copy(MtxF* src, MtxF* dest);
void Clear(MtxF* mf);
};
} // namespace TrackEditor
#endif // __cplusplus
EXTERN_C void Editor_Launch(const char* resourceName);
EXTERN_C void Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY);
EXTERN_C bool Editor_IsEnabled();
EXTERN_C bool Editor_IsPaused();
#endif // EDITOR_H
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