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#include <libultraship/libultraship.h>
#include "GameObject.h"
namespace Editor {
GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) {
Name = name;
Pos = pos;
Rot = rot;
Scale = scale;
Model = model;
Triangles = triangles;
Collision = collision;
BoundingBoxSize = boundingBoxSize;
DespawnFlag = despawnFlag;
DespawnValue = despawnValue;
}
GameObject::GameObject(FVector* pos, Vec3s* rot) {
//Pos = pos;
//Rot = rot;
}
GameObject::GameObject() {};
void GameObject::Draw(){};
void GameObject::Tick(){};
} // namespace Editor
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