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#pragma once
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include <libultra/types.h>
#include "../CoreMath.h"
#include "EditorMath.h"
#include <vector>
#include "engine/SpawnParams.h"
#include "src/port/ui/DefaultProperties.h"
extern "C" {
#include "common_structs.h"
}
struct Triangle;
namespace TrackEditor {
class GameObject {
public:
enum class CollisionType {
VTX_INTERSECT,
BOUNDING_BOX,
BOUNDING_SPHERE
};
GameObject(FVector pos, IRotator rot, FVector scale, const char* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize);
GameObject();
virtual ~GameObject() = default;
virtual void Tick();
virtual void Draw();
virtual void Load() {};
FVector GetLocation() const;
IRotator GetRotation() const;
FVector GetScale() const;
void Translate(FVector pos);
void Rotate(IRotator rot);
void SetScale(FVector scale);
void Destroy() {};
const char* Name;
const char* ResourceName;
FVector SpawnPos = {0.0f, 0.0f, 0.0f};
IRotator SpawnRot = {0, 0, 0};
FVector SpawnScale = {1.0f, 1.0f, 1.0f};
float Speed;
FVector Pos;
IRotator Rot;
FVector Scale;
const char* Model = "";
std::vector<Triangle> Triangles;
CollisionType Collision;
float BoundingBoxSize;
virtual void DrawEditorProperties() { DrawDefaultEditorProperties(); };
};
}
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