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#pragma once
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "engine/CoreMath.h"
#include "World.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
#include "some_data.h"
}
class OCheepCheep : public OObject {
public:
enum class Behaviour : int16_t {
RACE,
PODIUM_CEREMONY
};
// This is simply a helper function to keep Spawning code clean
static inline OCheepCheep* Spawn(const FVector& pos, Behaviour behaviour, IPathSpan span) {
SpawnParams params = {
.Name = "mk:cheep_cheep",
.Behaviour = static_cast<int16_t>(behaviour),
.Location = pos,
.PathSpan = span,
};
return static_cast<OCheepCheep*>(AddObjectToWorld<OCheepCheep>(params));
}
explicit OCheepCheep(const SpawnParams& params);
IPathSpan ActivationPoints; // Path points activation points
virtual void SetSpawnParams(SpawnParams& params) override;
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void DrawEditorProperties() override;
void func_8007BBBC(s32 objectIndex);
void func_8007BD04(s32 playerId);
void init_var_cheep_cheep(s32 objectIndex);
void func_8007BEC8(s32 objectIndex);
void func_8007BFB0(s32 objectIndex);
private:
s32 _idx;
Behaviour _behaviour;
};
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