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#pragma once
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "camera.h"
#include "some_data.h"
}
/**
* @arg pos FVector xyz spawn position
* @arg patrolPoint FVector2D xz patrol to location. Actor automatically calculates the Y value
* @arg behaviour unknown, seems unused.
*/
class OHedgehog : public OObject {
public:
explicit OHedgehog(const SpawnParams& params);
// This is simply a helper function to keep Spawning code clean
static inline OHedgehog* Spawn(const FVector& pos, const FVector2D& patrolPoint, s16 behaviour) {
SpawnParams params = {
.Name = "mk:hedgehog",
.Behaviour = behaviour, // Appears to be unused
.Location = pos,
.PatrolEnd = patrolPoint,
};
return static_cast<OHedgehog*>(AddObjectToWorld<OHedgehog>(params));
}
~OHedgehog() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void SetSpawnParams(SpawnParams& params) override;
virtual void DrawEditorProperties() override;
void func_800555BC(s32 objectIndex, s32 cameraId);
void func_8004A870(s32 cameraId, s32 objectIndex, f32 arg1);
void func_8008311C(s32 objectIndex, s32 arg1);
void func_80083248(s32 objectIndex);
void func_800833D0(s32 objectIndex, s32 arg1);
void func_80083474(s32 objectIndex);
private:
FVector2D PatrolEnd;
static size_t _count;
size_t _idx;
};
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