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#pragma once
#include <libultraship.h>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "World.h"
class OHotAirBalloon : public OObject {
public:
explicit OHotAirBalloon(const SpawnParams& params);
// This is simply a helper function to keep Spawning code clean
static OHotAirBalloon* Spawn(FVector pos) {
SpawnParams params = {
.Name = "mk:hot_air_balloon",
.Location = pos,
};
return dynamic_cast<OHotAirBalloon*>(AddObjectToWorld<OHotAirBalloon>(params));
}
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void SetSpawnParams(SpawnParams& params) override;
void func_80055CCC(s32 objectIndex, s32 cameraId);
void init_hot_air_balloon(s32 objectIndex);
void func_80085534(s32 objectIndex);
void func_80085768(s32 objectIndex);
private:
FVector Pos;
bool *_visible;
};
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