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#include <libultraship.h>
#include "Object.h"
#include "engine/World.h"
extern "C" {
#include "camera.h"
}
//GameActor()
OObject::OObject() {
}
OObject::OObject(SpawnParams params) {
ResourceName = "mk:object"; // This needs to be overridden in derived classes
SpawnPos = params.Location.value_or(FVector{0.0f, 0.0f, 0.0f});
SpawnRot = params.Rotation.value_or(IRotator{0, 0, 0});
SpawnScale = params.Scale.value_or(FVector(0, 0, 0));
Speed = params.Speed.value_or(0.0f);
}
void OObject::SetSpawnParams(SpawnParams& params) {
params.Name = ResourceName;
params.Location = SpawnPos;
params.Rotation = SpawnRot;
params.Scale = SpawnScale;
params.Speed = Speed;
}
// Virtual functions to be overridden by derived classes
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
void OObject::Expire() { }
void OObject::Destroy() {
bPendingDestroy = true;
}
void OObject::Reset() { }
FVector OObject::GetLocation() const {
if (_objectIndex != -1) {
Object* object = &gObjectList[_objectIndex];
return FVector(object->pos[0], object->pos[1], object->pos[2]);
}
printf("Editor tried to get null OObject\n");
return FVector(0, 0, 0);
};
IRotator OObject::GetRotation() const {
if (_objectIndex != -1) {
Object* object = &gObjectList[_objectIndex];
return IRotator(object->orientation[0], object->orientation[1], object->orientation[2]);
}
printf("Editor tried to get null OObject\n");
return IRotator(0, 0, 0);
}
FVector OObject::GetScale() const {
if (_objectIndex != -1) {
Object* object = &gObjectList[_objectIndex];
return FVector(object->sizeScaling, object->sizeScaling, object->sizeScaling);
}
printf("Editor tried to get null OObject\n");
return FVector(0, 0, 0);
}
void OObject::Translate(FVector pos) {
if (_objectIndex != -1) {
SpawnPos = pos;
Object* object = &gObjectList[_objectIndex];
object->pos[0] = pos.x;
object->pos[1] = pos.y;
object->pos[2] = pos.z;
object->origin_pos[0] = pos.x;
object->origin_pos[1] = pos.y;
object->origin_pos[2] = pos.z;
} else {
printf("Editor tried to translate null OObject\n");
}
}
void OObject::Rotate(IRotator rot) {
if (_objectIndex != -1) {
SpawnRot = rot;
Object* object = &gObjectList[_objectIndex];
object->orientation[0] = rot.pitch;
object->orientation[1] = rot.yaw;
object->orientation[2] = rot.roll;
} else {
printf("Editor tried to rotate null OObject\n");
}
}
void OObject::SetScale(FVector scale) {
SpawnScale = scale;
}
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