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#pragma once
#include <libultraship.h>
#include <vector>
#include "engine/World.h"
#include "engine/objects/Object.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
}
class OPenguin : public OObject {
public:
enum PenguinType : uint32_t {
CHICK,
ADULT,
CREDITS,
EMPEROR
};
enum Behaviour : uint16_t {
DISABLED,
STRUT, // Emperor penguin
CIRCLE, // Waddle in a circle
SLIDE3,
SLIDE4,
UNK, // unused
SLIDE6,
};
public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
explicit OPenguin(FVector pos, u16 direction, PenguinType type, Behaviour behaviour);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void Reset() override;
private:
void Behaviours(s32 objectIndex);
void EmperorPenguin(s32 objectIndex);
void func_80085080(s32 objectIndex);
void func_8008502C(s32 objectIndex);
void func_80084D2C(s32 objectIndex, s32 arg1);
void InitEmperorPenguin(s32 objectIndex);
void OtherPenguin(s32 objectIndex);
void InitOtherPenguin(s32 objectIndex);
static bool _toggle;
PenguinType _type;
Behaviour _bhv;
};
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