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#pragma once
#include <libultraship.h>
#include "engine/registry/RegisterContent.h"
#include "World.h"
class OPodium : public OObject {
public:
enum Behaviour : uint16_t {
};
explicit OPodium(const SpawnParams& params);
// This is simply a helper function to keep Spawning code clean
static OPodium* Spawn(const FVector& pos) {
SpawnParams params = {
.Name = "mk:podium",
.Location = pos,
};
return dynamic_cast<OPodium*>(AddObjectToWorld<OPodium>(params));
}
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_8008629C(s32 objectIndex, s32 arg1);
void func_80086424(s32 objectIndex);
void func_80086528(s32 objectIndex, s32 arg1);
private:
s32 _podium1Index;
s32 _podium2Index;
s32 _podium3Index;
FVector _pos;
};
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