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#pragma once
#include <libultraship.h>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
//! @todo unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
class OSeagull : public OObject {
public:
explicit OSeagull(const SpawnParams& params);
~OSeagull() {
_count--;
}
static size_t GetCount() {
return _count;
}
// This is simply a helper function to keep Spawning code clean
static OSeagull* Spawn(const FVector& pos) {
SpawnParams params = {
.Name = "mk:seagull",
.Location = pos,
};
return dynamic_cast<OSeagull*>(AddObjectToWorld<OSeagull>(params));
}
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_800552BC(s32 cameraId, s32 objectIndex);
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
void func_80082714(s32 objectIndex, s32 arg1);
private:
static size_t _count;
s32 _idx;
bool _toggle;
SplineData *spline;
};
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