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#pragma once
#include <libultraship.h>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "World.h"
class OTrashBin : public OObject {
public:
enum Behaviour : int16_t {
STATIC, // The lid stays shut
MUNCHING // The lid opens/closes in a scary munching manner
};
// This is simply a helper function to keep Spawning code clean
static OTrashBin* Spawn(const FVector& pos, const IRotator& rot, f32 scale, OTrashBin::Behaviour bhv) {
SpawnParams params = {
.Name = "mk:trash_bin",
.Behaviour = bhv,
.Location = pos,
.Rotation = rot,
.Scale = FVector(0, scale, 0),
};
return dynamic_cast<OTrashBin*>(AddObjectToWorld<OTrashBin>(params));
}
explicit OTrashBin(const SpawnParams& params);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_8007E00C(s32 objectIndex);
void init_bb_trash_bin(s32);
private:
static Gfx BinMod[];
static Vtx BinVtx[];
static Vtx BinVtx2[];
Behaviour _bhv;
FVector _pos;
IRotator _rot;
float _scale;
size_t _idx;
bool _drawBin = false;
};
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