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#pragma once
#include <libultraship.h>
#include "Object.h"
#include "engine/registry/RegisterContent.h"
#include "World.h"
#include "engine/particles/StarEmitter.h"
extern "C" {
#include "common_structs.h"
}
class OTrophy : public OObject {
public:
enum TrophyType : int16_t {
BRONZE,
SILVER,
GOLD,
BRONZE_150,
SILVER_150,
GOLD_150,
};
enum Behaviour : int16_t {
PODIUM_CEREMONY,
STATIONARY,
ROTATE, // A dual-axis opposing rotation
ROTATE2, // A single-axis rotation
GO_FISH,
};
// This is simply a helper function to keep Spawning code clean
static OTrophy* Spawn(const FVector& pos, TrophyType trophy, Behaviour bhv) {
SpawnParams params = {
.Name = "mk:trophy",
.Type = trophy,
.Behaviour = bhv,
.Location = pos,
};
return dynamic_cast<OTrophy*>(AddObjectToWorld<OTrophy>(params));
}
explicit OTrophy(const SpawnParams& params);
virtual void SetSpawnParams(SpawnParams& params) override;
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void DrawEditorProperties() override;
void func_80086700(s32 objectIndex);
void func_80086940(s32 objectIndex);
void func_80086C14(s32 objectIndex);
void func_80086C6C(s32 objectIndex);
private:
StarEmitter* _emitter;
TrophyType _type;
Behaviour _bhv;
int8_t _toggle;
int8_t *_toggleVisibility;
Vec3f _oldPos;
bool _isMod = false;
};
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