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#pragma once
#include <libultraship.h>
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
extern "C" {
#include "common_structs.h"
#include "code_800029B0.h"
}
/**
* SkyActor base class
*
*
*/
class SkyActor {
public:
SkyActor(ScreenContext* screen) {
mScreen = screen;
};
SkyActor(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) {};
virtual ~SkyActor() {};
virtual void Draw(ScreenContext* ctx, s32 arg0) {};
virtual void Tick() {};
ScreenContext* mScreen;
protected:
f32 mScale;
u16 mCloudVariant;
u8* mTexture;
s32 mTextureWidth;
s32 mTextureHeight;
bool mVisible;
Vtx* mVtx;
int32_t mX;
int32_t mY;
int32_t mRotY;
int32_t mOldX;
int32_t mOldY;
s16 mUnk208;
s16 mUnk210;
f32 mUnk1E8;
s16 mUnk218;
};
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