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#pragma once
#include <libultraship.h>
#include "SkyCloud.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/sky/SkyActor.h"
#include "engine/objects/Object.h"
extern "C" {
#include "common_structs.h"
}
/**
* Skybox Stars
*
* Inherits from SkyCloud so that stars/clouds can be stored in the same list
* and called the same way.
*
* @cloudVariant unused for stars
*/
class SkyStar : public SkyActor {
public:
SkyStar(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent);
virtual ~SkyStar() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
bool star_func_80073B78(s32 arg0, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7);
private:
static size_t _count;
size_t _idx;
s16 mPrimAlpha;
s8 mUnk_0CF;
s16 mUnk_0AC;
s8 mUnk_0D0;
};
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