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path: root/src/engine/tracks/BigDonut.cpp
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#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>

#include "BigDonut.h"
#include "engine/World.h"
#include "engine/objects/BombKart.h"
#include "assets/models/tracks/big_donut/big_donut_data.h"
#include "assets/other/tracks/big_donut/big_donut_data.h"

extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "racing/render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "racing/math_util.h"
#include "audio/external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/models/common_data.h"
#include "save.h"
#include "replays.h"
#include "racing/actors.h"
#include "racing/collision.h"
#include "memory.h"
extern s16 currentScreenSection;
}

BigDonut::BigDonut() {
    Props.Minimap.Texture = minimap_big_donut;
    Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
    Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
    Props.Minimap.Pos[0].X = 257;
    Props.Minimap.Pos[0].Y = 170;
    Props.Minimap.PlayerX = 32;
    Props.Minimap.PlayerY = 31;
    Props.Minimap.PlayerScaleFactor = 0.0257f;
    Props.Minimap.FinishlineX = 0;
    Props.Minimap.FinishlineY = 0;
    ResizeMinimap(&Props.Minimap);

    ResourceName = "mk:big_donut";
    Props.SetText(Props.Name, "big donut", sizeof(Props.Name));
    Props.SetText(Props.DebugName, "doughnut", sizeof(Props.DebugName));
    Props.SetText(Props.TrackLength, "", sizeof(Props.TrackLength));

    Props.AIBehaviour = D_0D008F18;
    Props.AIMaximumSeparation = -1.0f;
    Props.AIMinimumSeparation = 0.5f;
    Props.AISteeringSensitivity = 40;

    Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };

    Props.CurveTargetSpeed[0] = 4.1666665f;
    Props.CurveTargetSpeed[1] = 5.5833334f;
    Props.CurveTargetSpeed[2] = 6.1666665f;
    Props.CurveTargetSpeed[3] = 6.75f;

    Props.NormalTargetSpeed[0] = 3.75f;
    Props.NormalTargetSpeed[1] = 5.1666665f;
    Props.NormalTargetSpeed[2] = 5.75f;
    Props.NormalTargetSpeed[3] = 6.3333334f;

    Props.D_0D0096B8[0] = 3.3333332f;
    Props.D_0D0096B8[1] = 3.9166667f;
    Props.D_0D0096B8[2] = 4.5f;
    Props.D_0D0096B8[3] = 5.0833334f;

    Props.OffTrackTargetSpeed[0] = 3.75f;
    Props.OffTrackTargetSpeed[1] = 5.1666665f;
    Props.OffTrackTargetSpeed[2] = 5.75f;
    Props.OffTrackTargetSpeed[3] = 6.3333334f;

    Props.PathTable[0] = NULL;
    Props.PathTable[1] = NULL;
    Props.PathTable[2] = NULL;
    Props.PathTable[3] = NULL;

    Props.PathTable2[0] = NULL;
    Props.PathTable2[1] = NULL;
    Props.PathTable2[2] = NULL;
    Props.PathTable2[3] = NULL;

    Props.Clouds = NULL; // no clouds
    Props.CloudList = NULL;

    Props.Skybox.TopRight = { 0, 0, 0 };
    Props.Skybox.BottomRight = { 0, 0, 0 };
    Props.Skybox.BottomLeft = { 0, 0, 0 };
    Props.Skybox.TopLeft = { 0, 0, 0 };
    Props.Skybox.FloorTopRight = { 0, 0, 0 };
    Props.Skybox.FloorBottomRight = { 0, 0, 0 };
    Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
    Props.Skybox.FloorTopLeft = { 0, 0, 0 };
    Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;

    Props.WaterLevel = 100.0f;
}

void BigDonut::Load() {
    Track::Load();
    if (gIsMirrorMode != 0) {
        InvertTriangleWindingByName(d_course_big_donut_packed_dl_DE8);
        InvertTriangleWindingByName(d_course_big_donut_packed_dl_450);
        InvertTriangleWindingByName(d_course_big_donut_packed_dl_AC0);
        InvertTriangleWindingByName(d_course_big_donut_packed_dl_D20);
        InvertTriangleWindingByName(d_course_big_donut_packed_dl_230);
    }

    // d_course_big_donut_packed_dl_1018
    generate_collision_mesh_with_default_section_id((Gfx*) d_course_big_donut_packed_dl_1018, 6);
    // d_course_big_donut_packed_dl_450
    generate_collision_mesh_with_default_section_id((Gfx*) d_course_big_donut_packed_dl_450, 6);
    // d_course_big_donut_packed_dl_AC0
    generate_collision_mesh_with_default_section_id((Gfx*) d_course_big_donut_packed_dl_AC0, 6);
    // d_course_big_donut_packed_dl_B58
    generate_collision_mesh_with_default_section_id((Gfx*) d_course_big_donut_packed_dl_B58, 6);
    // d_course_big_donut_packed_dl_230
    generate_collision_mesh_with_default_section_id((Gfx*) d_course_big_donut_packed_dl_230, 6);
    func_80295C6C();
}

void BigDonut::BeginPlay() {
    spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));

    if (gModeSelection == VERSUS) {
        SpawnActor<OBombKart>(0, 20, 0, 1.0f);
        SpawnActor<OBombKart>(0, 40, 0, 1.0f);
        SpawnActor<OBombKart>(0, 60, 0, 1.0f);
        SpawnActor<OBombKart>(0, 80, 0, 1.0f);
        SpawnActor<OBombKart>(0, 100, 0, 1.0f);
        SpawnActor<OBombKart>(0, 120, 0, 1.0);
        SpawnActor<OBombKart>(0, 140, 0, 1.0f);
    }
}

void BigDonut::Draw(ScreenContext* arg0) {
    gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
    gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
    set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
    gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
    gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);

    if (func_80290C20(arg0->camera) == 1) {
        gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
        gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
        // d_course_big_donut_packed_dl_DE8
        gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_big_donut_packed_dl_DE8);
    }
    // d_course_big_donut_packed_dl_450
    gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_big_donut_packed_dl_450);
    // d_course_big_donut_packed_dl_AC0
    gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_big_donut_packed_dl_AC0);
    // d_course_big_donut_packed_dl_D20
    gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_big_donut_packed_dl_D20);
    // d_course_big_donut_packed_dl_230
    gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_big_donut_packed_dl_230);
}

void BigDonut::DrawCredits() {
}

void BigDonut::Waypoints(Player* player, int8_t playerId) {
    player->nearestPathPointId = 0;
}

void BigDonut::Destroy() {
}