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path: root/src/engine/tracks/DKJungle.h
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#pragma once

#include <libultraship.h>
#include "Track.h"

extern "C" {
    #include "assets/models/tracks/dks_jungle_parkway/dks_jungle_parkway_vertices.h"
    #include "assets/models/tracks/dks_jungle_parkway/dks_jungle_parkway_displaylists.h"
    #include "assets/models/tracks/dks_jungle_parkway/dks_jungle_parkway_data.h"
    #include "course_offsets.h"
    #include "camera.h"
    #include "data/some_data.h"
    #include "objects.h"
    #include "path_spawn_metadata.h"
    #include "code_800029B0.h"
    extern const course_texture dks_jungle_parkway_textures[];
}

class DKJungle : public Track {
public:
    // Constructor
    explicit DKJungle();

//    virtual void Load(const char* courseVtx, 
//                  course_texture* textures, const char* displaylists, size_t dlSize);
    virtual void Load() override;
    virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
    virtual void BeginPlay() override;
    virtual void InitTrackObjects() override;
    virtual void TickTrackObjects() override;
    virtual void DrawTrackObjects(s32 cameraId) override;
    virtual void SomeSounds() override;
    virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
    virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
    virtual void Draw(ScreenContext*) override;
    virtual void DrawCredits() override;
    virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
    virtual void Waypoints(Player* player, int8_t playerId) override;
    virtual void Tick() override;
    virtual void DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
    virtual void CreditsSpawnActors() override;
    virtual void Destroy() override;
};