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#pragma once
#include <libultraship.h>
#include "Actor.h"
#include <vector>
extern "C" {
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "sounds.h"
}
class ABus : public AActor {
public:
const char* Type;
size_t Index;
f32 Speed;
s16 ActorIndex;
Vec3f Position;
Vec3f Velocity;
Vec3s Rotation;
f32 SomeMultiplierTheSequel;
s8 SomeFlagsTheSequel = 0;
u16 WaypointIndex;
s8 SomeFlags = 0;
s16 SomeType;
f32 SomeArg3 = 55.0f;
f32 SomeArg4 = 12.5f;
u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x03);
explicit ABus(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint);
~ABus() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Tick() override;
virtual void Draw(Camera* camera) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
private:
static size_t _count;
};
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