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#pragma once
#include <cstdint>
#include "AudioSample.h"
#include "ship/resource/Resource.h"
struct AudioBankSound {
AudioBankSample *sample;
float tuning; // frequency scale factor
}; // size = 0x8
struct AdsrEnvelope {
int16_t delay;
int16_t arg;
}; // size = 0x4
struct Instrument {
/*0x00*/ uint8_t loaded;
/*0x01*/ uint8_t normalRangeLo;
/*0x02*/ uint8_t normalRangeHi;
/*0x03*/ uint8_t releaseRate;
/*0x04*/ AdsrEnvelope *envelope;
/*0x08*/ AudioBankSound lowNotesSound;
/*0x10*/ AudioBankSound normalNotesSound;
/*0x18*/ AudioBankSound highNotesSound;
}; // size = 0x20
struct Drum {
uint8_t releaseRate;
uint8_t pan;
uint8_t loaded;
AudioBankSound sound;
AdsrEnvelope *envelope;
};
struct CtlEntry {
uint8_t bankId;
uint8_t numInstruments;
uint8_t numDrums;
struct Instrument **instruments;
struct Drum **drums;
}; // size = 0xC
namespace SM64 {
class AudioBank : public Ship::Resource<CtlEntry> {
public:
using Resource::Resource;
AudioBank() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {}
~AudioBank() override;
CtlEntry* GetPointer();
size_t GetPointerSize();
CtlEntry mData;
std::vector<Instrument*> instruments;
std::vector<Drum*> drums;
};
}
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